[ QUOTE ] Imslightlybored -> I would give a better presentation of the final result, it's hard to tell how effective your normal maps/specular maps are. Put them on an object in a scene with some lighting to show off how well they can pop. Is the top left biggest image just the diffuse or all maps combined? you should…
been trying out mudbox for the first time in aaaaaages. not done much in terms of current gen work since early last year, this is the 3rd attempt within the last week and definitely the best of the lot heh- was using zbrush but spent more time just thinking "WTF?!" than actually doing anything heh. It is a likeness of…
finally.. someone makes a different hulk version.. thx mat ! fearian: jie you're right.. its very flat atm.. but there are two reasons for it.. 1. its an vip and 2. extra props can be added every time later on. but first of all I want to test some bake-to-texture stuff with this model.. and on a 1000 poly model you have to…
yeah johhny I will go back to the cloth later, just want to get the rocket pack down first. I think the folds could be a bit deeper and more descriptive, but I kind of like the 'slightly' cartoony look for now. Jackwhat - perhaps the eyes should be set further back slightly, something in that region of the face is not…
adamlewis, technically it's a very competent piece of work. Although anatomically it all really depends on where you are going with it. Right now she looks a bit underdeveloped and malnourished, like someone who's been suffering from anorexia for years at a young age and as a result hasn't developed properly. Except for…
onionhead_o: thanks man. I didn't want to go too far ahead with the normal map just in case I had to make a major change to the model or the diffuse texture. Once I figure out that i'm going in the right direction I will def add some rust noise to the normal. bitmap: as of now no specular. I wanted to wait until I finish…
I just started with the layout of my 2009 portfolio this evening which will be booth a book and interactive flash website. Its a face page layout thus 2 pages visible at a time, screens are grabbed from inDesign so far I have planned 16 chapters ~ 44 pages. Many pictures are beeing sorted and collected right now (500+…
done some more plodding on it... definitely a case of having to work on it a bit, do something totally different and come back to see what's right/wrong- cranium is much smaller now and starting to tighten it all up- still got ear to tighten up and get the eyeballs in situ and get the lids lined up properly to them. Cheers…
Seforin - you low poly stuff is improving I feel, but the sculpt still needs a lot of work. For the trousers, you should find some better reference as they look not very natural right now The silhouette where the sleeves meet the bare arms could be a bit more interesting Shoes have some weird artefacts/hard edge stuff…
I generally do them as single quads per chain link but only if the amount of links is small. For this scene it's a large amount, which would cost a huge amount in overdraw since each plane would have an opacity and opted to go for more triangles and no opacity. Since the player in this little project of mine can get right…