The problem I run into is that when you call not being able to stop playing wow an addiction then it puts it on par with substances that no matter who takes them they will become addicted to them. If you give anyone heroin, they will become addicted to it. If someone plays wow there is a good chance that they'll quit on…
I enjoy how youll take criticism from people who are being paid to never tell you when something sucks or hit you hard with crits. Lets face it, criticism isn't always helpful. If you don't know when to stop and start over youll be stepping left and right in shit. I have quite a few times told my friends in my art class…
@metalliandy NIce! Yeah it does act a bit as DRM. @McGreed I do the hidden name in my personal texture work or as a sign or something in a scene. It's more fun that way. Have to watch that stuff professionally though. @Nitewalkr Your stuff doesn't always get saved with your resume/CV though. My resume/CV is only available…
@BIGTIMEMASTER Thanks for the critique man. I've got until Monday around noon to finish this, so I'll be chipping away at it during the weekend. I agree on the age thing. It was difficult trying to make the steps, arch, and shrine all look the same age. I'll be updating the texture for the gate for sure, removing some of…
[ QUOTE ] i think for the future, it's best to keep such substanceless comments to yourself, many developers from all kinds of studios browse these forums and i think they'd appreciate critiques with a little more volume than "uber-shit, n00b, and wasted franchise"This thread was for people to share their opinions on the…
Autodesk seems like an old desk drawer with 50 different old pieces of software in it that may or may not work still. While the opportunities for combining the best of Max,Maya, and Mudbox are there, I don't have a good feeling about this currently. I'm not whining, as I don't use Mudbox right now in any case. I'm just…
Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
We are a team of professional 3D artists and developers, big fans of video game art. We have worked in various genres and on all sorts of gaming platforms. Our experience is extended to a full development cycle from pre-release to release. That allows us to fully understand all the nuances of our partners' work. * Our team…
Chapter 1: https://polycount.com/discussion/208918/ray-marching-chapter-1-the-very-basics-and-all-about-the-clipping/p1?new=1 Welcome to the second part of the ray marching tutorial series. If you've seen the first part, you are already familiar with the idea, so I won't go into much details regarding the basics. Lets jump…
The time has arrived for the new character contest from Mixamo and Polycount, and this time the winnings are greater than ever! For the first time we are offering a Mixamo All Access pass in addition to the cash prize, allowing the first place winner to use all of Mixamo’s services for an entire year! On top of that, the…