In honor of this thread, I'm dusting off an old character I didn't finish. Since it's mostly Hazardous's posts that inspired me I figured a pretty lady would be an appropriate place to start. Suggestions are always encouraged. Be harsh. It'll make me better. Hopefully it's obvious that I've pushed her midsection the…
Thanks so much that's really useful to know. I am worry about Z-fighting which i have been informed about with overlapping geo. When the SM_cube in unreal touches the floor plane tiles its Z-fighting and I watched a video on youtube https://www.youtube.com/watch?v=aGysjCct_TQ and it advised to move the sm_cube down or move…
People are such yellow-ass cowards when it comes to dying. I for one will be happy to shuffle off the old mortal coil and blow this trailer park of a planet, no matter where I end up after. Just had to get that out there. Now then. Next, it's not a zombie unless it's still dead while it's up and moving around. Let's just…
I think that looks pretty great! Especially for a guy who is proficient with hardsuface stuff as well. Good job, Musashidan! But, some criticism though: - The asymmetry on eyes is just tad too noticeable. Could be less. - The mass under lower lip could be slightly more pronounced (depressor labii inferioris muscle blending…
So I know your project isn't really about this but I would like to propose a slightly different angle for the kinetic technology that I think might be more interesting for future game content creation. Finding more methods to scan data is I think a pretty cool idea, however I think the cost problem will eventually fix…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
I'm loving the general design of the creature. One advice I could say is its form needs to be clearer. I havent used sculptris yet, but if you can put it in siloutte mode, do it and then rotate the creature around. See if you can identify the sections of the creature just from the siloutte and make adjustments. From what I…
I highly doubt they would do this on purpose. that would be a stupid move seeing as the logical choice for an end user to do make at that point would be to either switch to AMD/ATI or wait until viewport 2.0 is fully functional in which Quadro's and FireGL's actually run worse. This isn't a historical first for Nvidia…
Hello @pableaux - here is something else to consider. You mention that you get finger fatigue while modeling. I think this is quite understandable, because in order to move a vertex almost all 3d programs require the user to : > Enable move mode > precisely click the location of a vertex to select it. > hold down the…
:poly124: Dude... maybe she looks alien purely because: - uncanny valley? Is getting there! - she has no hair - the ears are not in the most optimum place Ear on a more profile view... - she has gaunt annorexic jawline and cheek "fat". The asian references, they have plumpish soft skin... the jaw outlines are rounded and…