Todays fine frenzy of interesting-stuff-we-know-you'll-dig comes straight out of depths of Youtube & Vimeo. From a master sculptor, to some crazy perspective, to new music today this mornings post is chalk-full of goodness. But you'll have to jump in to check it out! Philippe Faraut Sculpting master Philippe Faraut shows…
here is my script I want to assign that blinn material in my script also as you can see in the image. // delete window if it exists if ( `window -exists jayantsWindow` ) { deleteUI jayantsWindow; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 jayantsWindow; // two frame layouts…
It's tough critiquing animation as the wrong advice or too much emphasis on a specific thing can end up narrowing your focus and the animation will end up becoming even more disjointed than it originally was, i already see this happening really in the over-exaggerated spine movement. This isn't your fault though, you're…
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
Hey guys I'm a student here in britain that's hoping go on to study 3D games art. At the moment my attempts at Modeling have been somewhat unsuccessful so I'm focusing on my digital art skills. I'm hoping to collaborate with some people with my concept art! Add me on Steam if you'd like to chat! At the moment I'm working…
Think the shoulder has 3 spikes, not 2 for me anwyay idk ask the concept artist. i did both cause idk if you wanted his right or viewers right so to avoid confusion. Basically some parts seem off when putting the model next to the concept, the stylized aspects of the armor are not there, namely the thickness of the armor…
Started off in about 1995 doing some basic computer animation after doing airbrush art for about 7 years, decided that airbrush was gonna die out and I was right. Moved in to cg making short films and then got the mod bug. Made a mod called 'pearman' for Unreal tournament which got published and appeared on pc gamer cover…
It doesn't get done often because its a monumental pain in the ass that requires some pretty intense cooperation between code and art/animation. Even the solutions that get worked out are normally small simulations like the coat tails in LA Noir and Allen Wake, nothing that would get beaten and battered by a long chain of…
I would have to disagree, we write a lot of DirectX shaders right from Max's material editor. Knowing the in's and out's of different rendering / material techniques is very important especially for the next version of directX. I would suggest sticking to what is acceptable in games and not spending too much time in movie…
RECRUITMENT: Concept Artist / 3D Artist / Texture Artist / Programmer A 3D remake of the acclaimed retro adventure game 5daysrecruitment@gmail.com Story Genre (style): Supernatural Thriller Game Genre: First Person Adventure Game Engine: Source (HL2/Dark Messiah/Portal) from Valve Log Line / Scenario: A solitary cat…