Hey Draffin try installing diversweeper (http://www.guru3d.com/category/driversweeper/) Usually when you uninstall drivers, there are leftovers and they sometimes do some wonky stuff.
i heard this thing called google images is awesome.. anyway, check out this thing, german mine clearing tank! I'm not sure if it was actually 2 wheeled, but it looks awesome if you imagine it is: http://blog.hemmings.com/index.php/2008/...ound-clearance/ from the back, yep 3 wheels but still awesome:…
Hmmm ok I just did a simple test. I never though about this kind of contraint before, before when I had the choice between Collada and FBX, I asked Collada because of Melscript. But Actually, the FBX 2010 version follow Collada for the melscript commands list, etc... I just prefer to delelete all the informations I don't…
I did a little modification on the face. This my favorite version of cloud. For hide layer yourself you can download psd there : http://sama.van.free.fr/divershelp/fuxer_Cloud_A_00.psd And usualy, I think squareEnix use a lot of soft colors, and there is rarely yellow highlight on characters.
i couldent agree with you more, for my next piece i want to think it through a little before i start anything as i want to diversify my portfolio. anyways heres and update didnt work on the lighting at all i just took mostly all the bloom out, road textures is just a bsp model with a random texture on it so thats why its…
Also agree. All forms of art practice aid all other forms of art practice in some way. Perhaps another workflow or subject forces you to think about perspective more, or makes you evaluate color theory more than you have before. Those skills will then transfer in to the other work you do. It's good to specialize but…
hand painted textures need to have a consistent lighting. on your stone texture light comes from all kinds of directions because you rotated stones after painting highlights on them. stones look obviously cloned, maybe it would look ok if they were small but at this size it's too bold. i think it would be easier to just…
Site is looking good; just a few things that are my own personal opinion: 1) Cut down on the number of renders for each of your environments. It's a little too much currently. Try and boil it down to at most ten of the renders that you think really show off the environment. 2) Have a flythrough and the floorplan with each…
Very cool. I've been trying full time freelancing for the last few months and wanted to diversify so I was pretty interested in picking this up but I'm trying to watch my expenses.