You are speaking for the industry... [ QUOTE ] We are very smart and capable adult professionals like yourself... [/ QUOTE ] And you are misleading. YOU are not a game developer. Blizzard, EA, Epic, are game developers. You are an "off-site freelance 'artist'" with little to show for himself and a lot to say on forums. […
Wow sama, here i was telling you in another thread to do something other than cutesy and you were already doing it in this thread lol! I'm even more impressed with you now and continue to not understand why you don't have a job! With the earlier characters in this thread, you could apply to even more places than just DS.…
Thanks MoP, JBoskma for your comments, especially appreciated considering you are both very talented artists. I have to agree with Jzero. Pick one or pick none (although you should have left an out for youselves in the informal contract you posted here). I have to mention that not abiding by the terms of your own "contest"…
@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Hey thanks for the feedback, Ashervisalis! I'll add an Artstation link, forgot about that. Been applying to pretty much everything. Got to the last round of interviews at 2 places recently. Weapons were screenshots when I was working at my last job (ArenaNet). I don't have access to the model viewer anymore but I imagine I…
Sounds like you want to do stylized Blizzard type art. I think the best software to learn is Maya, Zbrush, xnormal, and Photoshop. You could also use 3dsmax instead of maya or Mudbox instead of zbrush. There are various other programs you can use but learn these first. Pick something you want to model and model in Maya.…
BOOP EDIT; So low to high poly workflows are what you are going to to want to do. Starting with a base mesh (sort of optional), then bringing it into ZBrush MudBox or wherever you are going to be doing your sculpting, and then forming a LP from that is definitely the path you want to be on. I wouldn't personally make my LP…
we settle for lower quality because there are some time constraints on projectsthat are simply too small. A project i'm working on is this case, its a 4 month 3d game with me as the only artist right now because the other 2 people left us 2 weeks in... I don't work there full time either as i have a job doing website…
Could you post some references of the style you are trying to create, or something similar? It's hard to give good qualitative feedback if we don't know the direction or style you are trying to achieve. Things to include are: Is this for game, or realistic render? Your texture style; Are you going for hand painted like…