I see you have been inspired by the Johnny Rampage tutorial. You have nice islands of detail, I think you are missing the big lines at the mnoment. Things like volumes and planes are missing. Although you can use any technique to improve the dynamesh one is tricky because you cant go up and down in resolution easily. The…
AYO So I've long known how terrible the wiki performs from watching the server stats but thus far any attempts to "fix" MoinMoin have been met with terrifying amounts of frustration. Furthermore, MoinMoin is a steaming pile of shit in every way imaginable. So..... We're gonna burn it down. Ok, so not entirely raze and burn…
Hey hey - the building looks great but as it stands, there's no presentation and its just another building. While its good practice to work on something like this, if its for your portfolio and you're hoping it'll impress I'd strongly suggest you push it further. What's the goal of this piece? If its to show of your skills…
[ QUOTE ] It's not as easy as it seems, i could tell stories about that. [/ QUOTE ] We all could. We've all experienced production nightmares. I've had to deal with many different hands of cards as an Art lead: I've been provided with artists that were just plain truly abysmal, artists on my team that couldn't paint for…
As a game designer and artist, I have to say game maker is amazing. The only thing I regret is that I didnt start with it years ago. I started with unreal and unity (not counting modding) and in all this time I was always reliant on a programmer or a team, and now I can finally make my own games all alone, without anyone…
There are some odd choices that you may be making in order to create something unique and original, but if you're looking to create a stylized humanoid with a large upper body and long arms and short feet then I recommend taking a closer look at actual cartoon characters that are similar to what you have in mind and see…
Just a couple of ideas. Polycount is a tremendous place to try out ideas. Many threads receive little or no comments from members because the concepts or work are not inspiring enough. This makes these boards ideal as a test bed. Artists are a really tough crowd so I reckon if you can make them happy then you are on the…
Mobile analytics firm Flurry today reports on the continuing shift in portable gaming from dedicated devices to smartphones and other multipurpose devices. According to results compiled by Flurry from NPD market research and Flurry's own mobile app data, Apple's iOS and Google's Android mobile operating systems will…
yup - although we try to work with free tools whenever possible and save cash wherever possible. Hence bamboos and no cintiqs. We don't have a tiki bar either :( I think with a studio with 1000 people and many top publishers it would be difficult to stay off Adobe's or Autiodesk's radar, even in China ;) Plus we pay for…
Congrats so far, it's a lot of work to bring whole game together. I like the atmospheres you've created. Even if the modeling isn't up to date with AAA (it never will be for a solo developer) I think it's good enough to be convincing and create some atmosphere. Of course there are a million little things that can be…