Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Hello! I'm looking for someone to complete a relatively simple task. In my game I currently have smears on weapon slashes done by animating bones on the sword mesh. This looks fairly decent for the type of stylized game I'm making, similar to the practices in Guilty Gear Xrd. You can see our setup here: However, we want to…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
I've put up a little poll on the website regarding price ranges for a potential new version of the Outliner. It would be a complete rewrite of the script to become a plugin. This brings a lot of benefits, mainly in terms of performance. But of course it does take a lot of time and effort to do, so I'm considering asking a…
One thing that's disturbing me a bit is the tattoo on his arm. It looks like it was pressed into his arm. Not sure if you used crazybump or somthing similar to add some surface detail to the normal, but I'd recommend taking the tattoo out of the normal. Also, you could probably make the blacks of the tattoo a bit less…
I'm not sure if this is where to post something like this but I thought I'd try regardless. Howdy there. Just like the title says I'm looking for someone to modify the above model of the character Nami from One Piece into a fully nude model. The model can be found here: http://sticklove.deviantart.com/art/Nami-515061135…
The way I've seen this done is you add attach points on the models, so the attacker's hand attack point will snap to the victim's neck attach point. The attacker will perform his "stealth approach" animation until the points are within a determined range of each other, then an animation will be played that brings the hand…
Sorry...I was too lazy to look at your video. For combining: I set the new layer to overlay, then uncheck the blue channel in the blending options in layer styles. For deepening: I can duplicate the normal map layers and do an overlay like above...essentially combining it with itself... You can also try adjusting the…
Blending photos to make them look like a natural part of your work is almost an art unto itself. Personally, I try to only use blending modes that only add specific value ranges from a photo (e.g. Darken and Lighten). This helps bring forward some of the subtleties I want from the photo without copying too much of it. I…
sure, but as soon as you want to do more than merely modelling, the concept of having a separate modeller with a very different workflow becomes a pain in the behind. also, a fully fledged 3d package gives you more options to achieve a specific result - e.g. king dave's tip regarding animating the object. i've been to the…