Hmm, wouldn't put it like that. Saved myself over $1000 on this processor by overclocking, and it's running faster than the top end one at the time. Even if I managed to blow this thing to pieces, which would be impressive considering I haven't upped the vcore, I'd still be able to buy a few more of the same one for less…
There's some info and a tree model download here that you might find useful, I've baked the branch and leaf textures from high poly models, feel free to pull it apart and have a proper look at it. Theres also some info for a method of adding ambient shadows to foliage via a vertex blend for doom3/quake4 that we got looking…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
I'm having trouble with a relatively simple script here, can I get some help? It toggles a selection constraint for all or hard edges only. the -q flag isn't documented for polySelectConstraint, but it works, and -sm returns an integer. But, Maya returns an error of: Error: Cannot convert data of type int[] to type int.…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Just adding some info re: US banking while in Canada like what Ryan was sharing in #28 There's an option for a US dollar account for at least one Canadian bank that I know of (TD, I think it's now like an American-Canadian bank) . And you can just do an international transfer online from same account to your American…
If I'm understanding your post correctly, you are looking for information about how to start your own game development business. If that's correct then: Maybe start at the business section at TIGForums particularly the How to Start an Indie Game Business (WIP) thread. You should also give TIGRadio a listen. Quite a few…
Thanks! I'll have a look through the PDF... unless it already answers what I'm about to say anyways... then please ignore what I say xD But I guess my main concern is how to achieve that look in UE4 through material setup... Like, I'm able to hand paint and gen normal maps, specs etc... but while trying to compose a…
Ohh I finally found the problem. And it was something I suspected before that causes the problem. The model is fine, the materials are fine. It's just one little option I forgot to tick off, because it is context sensitive and not always visible in the exporter. If you have the problem I had (one mesh, multi-materials) try…
I would love to have a page of info on what that person is all about to read before you vote. So your not just voting for the person who's name you recognize. That might help make votes work a hell of allot better if we knew who or what we were voting for. I hate the adds like vote yes on I_986 because cancer never helped…