Hello everyone I'm trying to export from Maya to the Source Engine. I tried to install the .smd exporter that comes with the Source SDK. The instructions on the Valve Wiki say to edit the path to the location where your copy of maya.exe is located. I'm not sure if I'm doing this right. Can anyone confirm? set Path=C:…
Hello! I'm a freelance 3D Artist looking for remote work. I have experience working on a variety of VR, PC and mobile games. I primarily work in Autodesk Maya, Zbrush, and Substance Painter. Please take a look at some examples of my work below. Also here is a link to my ArtStation…
I don't work for them or anything, but I feel everyone should go on here and vote if you haven't. They seem to be actually listening to us somewhat. I got an email saying they've completed a Render Pass Manager for max now, from what people voted on.…
refGuides is a tool for Autodesk 3Ds Max intended to improve and facilitate accurate modeling, particularly helpful for modeling architectural scenes Max, this tool allows to create construction lines guides, providing a measurement rule that can be used to accurately position and model objects. VIDEO:…
Posted this on Autodesk forums and received no response, so here goes: When orbiting my model the centre of the orbit changes off centre even when I have edges/verts etc selected. This makes modelling extremely frustrating and impossible to do quickly. What can I do to make the viewport consistently orbit around my…
The issue is material importing into substance is broken, it's not you importing a collision mesh with the HP or doing anything wrong, you simply ran into a bug in the software, that afaik there is no fix for as of yet. Physical material is just what autodesk calls their normal default material type, why its called that is…
Hi guys, just an update. Maya 2018 currently have a serious bug that affects my shader as pointed here: https://forums.autodesk.com/t5/maya-forum/broken-cube-maps-on-maya-2018-and-shaderfx/m-p/8027589#M59531 There is a workaround but it is not trivial. Autodesk seems to be working on it and I am waiting for a fix to fully…
At best I can only speculate, but I suspect that being as these are 3rd Party Plugins, Autodesk doesn't own them or the source. Therefore we rely upon these vendors to provide use with new versions that would sync with our release schedule. If the vendors can't provide us with new versions (for whatever reason), then…
Dude thank you so much ! .. Thats exactly what i mean ! .. I just dont know, why autodesk doesnt integrate this usefull tool into Maya.. why only Max has it ? .. Maybe i start a Usefull Scripts for Maya thread.. There tons for Max, but i couldnt find any for Maya ;) Thaaanks ! Also the owner of this script has made this :…
One little bit of context related to the naming : IIRC around the time of the acquisition of Maya by Autodesk, the term "polygon" got replaced by "mesh" (probably because renaming "edit polygons" into "edit mesh" would then sound a lot like Max's own "Edit Mesh" mode/modifier). I vaguely remember hearing people complaining…