Hi,here is some modelling :) i'm sorry for being so slow i have like 50-60 fps maximum in 3dsmax. https://www.youtube.com/watch?v=XqQbzZLS_7g&feature=youtu.be its on unlisted :)
I heard once, as a general rule of thumb, setting your textures to 50% self-illumination in your 3d app will give you a pretty good idea of what they will look like in most game engines.
Iron I did that, and even in the XP CD install it says 130gb.. When I had Vista installed it said 50% of my 300gb hard-drive was already used (which is 150gb, close to 130gb...)
Woop, can someone close the thread then? Hadn't spotted the other one. :P And you know.. living off government - either via working for them, or benefits - accounts for 50% of the population. Thank you Liebour.
@evil krisp yep you're spot on, I calmed down his hyperextension @Sectaurs I COMPLETELY agree. I reworked them more animation friendly this morning. Cut about 50 poly to boot ^^
A friend just got a HTC Desire from Future Shop and it rocks, its hands down the best smartphone I've seen yet. I think he is on a $50 per month, three year contract.
[ QUOTE ] If you relate the storage space of the brain to PC standards , I read an article that estimated the brain's capacity at 50 terabytes, or something to that figure. [/ QUOTE ] From that i conclude that the 50tera estimate is in computer terms...
https://youtu.be/hF0bVWcyDFs second episode is up! tips on networking at events like GDC, finding freelance opportunities and a bunch of portfolio advice for students. 50 mins of jam packed info.
You basically create a height map. 50% gray is flat, black pushes in, white sticks out. http://img521.imageshack.us/img521/9046/normalmapminitutrf7.jpg has a good example
FrekieOfficial said: Here's a look at a game using zone-culling to help with cases like this https://youtu.be/NGzDI2wUqf0?t=32m51s (Skip to 32:50 if the link doesn't do it automatically)