We are currently working on a dinosaur mobile game and require some habitats to be modelled and textured. We have 3 x habitats, each which have 2 additional upgrade levels. 3D models and textures required. Animation is not required, however we do need doors to be made separate within the FBX, with their pivot points in the…
I know its very childish, a grown man getting a bb gun but the missus just let me get this... and i am very excited, blabber drewel etc. http://www.fxairguns.com/products/fx_tarantula/tarantula_015.jpg Ajustable to 30Ftlb 8 shot magazine, silenced with a 3-9x40 tasco scope, 0.5" grouping at 50yds There are restrictions…
Hello I`m an environment artist for a udk game that is very early in development. The game is not yet announced and we want to finish the first building before announcing it. Game Description: This game allows you to play either as a Mobster or an Authority during the 1940-1960s in America. There will be several different…
There is a new version of GoZ. It now supports Modo 501, PhotoShop CS4+, and fixes a few issues people had in various other apps. http://www.zbrushcentral.com/showthread.php?t=125810 "As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This…
Hi all!! These days I didn't have time to post my progress here but I have been working in the goggles. I have finished the high poly model for now. Now it's retopology time! My goal isn't a really low poly model. So I will try to stay around 30k-40k tris. Also, I have to start to think about the UDIMS or texture sets. I…
Personally, I think a big chunk of his salary (80% or so) should be given to the people that really made the company profitable: the developers. Studios that pull in the most profit should get bigger salaries, not Kotick. He's one guy, but gets the pay scale of a dozen people combined? That's not right. The devs are the…
I think people tend to get caught up in tri count a little too much. I think it is good to show that you know how to wisely use your tri count... but at the point someone is telling you to turn something you are doing for art/portfolio into a pile of 400 tris because it would never be viewed that close in game... eh. It is…
textures can cost quite a bit, in terms of bandwidth especially given the numbers of maps PBR shaders shunts around. Polygons can indeed be expensive still, turn shadows on and your 20k tree is now effectively 40k. So maybe you decide you want shadows to actually appear further than 1m away and you need to start thinking…
I've never used pinterest. I've come across it occasionally when searching for refs but had no idea it was used for references specifically. Do you have any tips for finding stuff for references? I still think my idea is relevant though. I have, for example, 400 images just of Sherman tanks, from the M4 through M4A4 and…
I did a 400~ tri prop that had 5 different material definitions with a single mask texture. I assigned red, green, and blue (pure 100% rgb values) to materials in 3ds max, and then assigned them to a multi-sub object material, and I had another material that stood out from the RGB for the 4th option. I then baked the…