If you want to execute something after the UI loads and other maya startups, you can wrap it in evalDeffered (http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/CommandsPython/evalDeferred.html)
Nice tool, works a charm in CC 2017 (whew). Little question though, is it possible to set a filename suffix with channel packing? I'm lazy and keep all my maps in one psd.
I still have 2017 installed but have since stopped using it. I can't believe how long it took to add some features that were requested years ago in Mudbox 2019.
I think there were several memory leaks with Max 2016. I recommend using 2015 or 2017. I worked about a memory leak in 2016 by switching the viewport to OpenGL. But that was kinda lame.
It seems to be possible with 3dsmax 3017 Update 1 now. But it seems that they are set automatically and not based on manual smoothing groups wich gives a lot more control. https://www.youtube.com/watch?v=6RpDvEncFus
Hello everyone! I've been working on this personal project for a month, hope you like it! C&C are welcomed and highly appreciated! :) Edit: 07/05/2017 Done! https://www.artstation.com/artwork/LJ4dr *fixed
Ahoy there! My name is Arielle. I quit my day jobs in the middle of 2017 to pursue 3D seriously. Feedback and critique are welcome! Artstation: https://www.artstation.com/amanq Twitter (casual and messy WIP shots hehe): @DaLostLenore
2 possibilities: Set Color Profile of texture file to RAW (bump and normal maps need to be set to RAW as of maya 2016 or 2017) Set the bump node to Tangent Space
http://www.ign.com/articles/2017/05/04/darksiders-3-first-hands-on-preview-a-ign-first?abthid=590a06c9e2153e2b14000008 A few more early screenshots on the IGN First Look
Try relaunching SUITE - it should automatically download a new file in the background to update for compatibility with CC 2017. If this doesn't work, you can downgrade to CC 2015.5 for the time being.