it is improving dont flip all the desks yet! hehe. Im only being a bit blunt with my feedback because I reckon theres great potential in this piece, it could be a great boost for your portfolio. Something that is standing out right now to me is how bright the blue is of the eyes. check out reference like this, the iris is…
Just my 2 cents and a few numbers Coffee/caffeine info from mayo clinic For most healthy adults, moderate doses of caffeine 200 to 300 milligrams (mg), or about two to four cups of brewed coffee a day aren't harmful http://www.mayoclinic.com/health/caffeine/NU00600 Amount of caffeine in one monster: 160mg of caffeine…
It's now a month from my original post and my original estimation was to be done by now. And I am not. :\ Woops. Here's where I stand. Changes: - Lighting - Inner Wall Monitors/Surrounding Assets - "Fountain" Base with Animation - Water material Here's little video: [ame]https://www.youtube.com/watch?v=nJR-y1MZfBI&[/ame]…
Figure industry entry-level artists make between 30-50k a year. Let's say we're low-balling a college student or someone else who does not have the industry record to demand a high salary, so we'll go with paying this guy at 30k a year. That comes out to about $14.50 an hour. Figure something as complex as a FPS trash can…
A regular HDD is generally 50-75 MB/s read/write ( http://www.tomshardware.com/charts/3.5-hard-drive-charts-2008/Average-Read-Transfer-Performance,658.html ) so even the 'slow' 320 write speed is a good several times faster. You'd notice the difference between 300 and 500 MB/s but not as much - still worth it, though. The…
how high is the polycount then? i've read somewhere that the triangle count doesn't really affect the fps that much (guy pretty much forced all of the models in crysis 2 in lod 0, increased visible polycount by ~50%, about 2-3 fps loss), it's more in the textures. like, a 4K texture with a 10k tri model demands way more…
render - thanks for the reply. Your plug in looks good. I like the concise documentation too. But even if I use your tex tools, I'd still like to learn how to do it the more traditional or long winded way, so as not to feel ignorant. Without your plug in, how would you go about unwrapping a character as per the example…
It sounds very much like a scam. I've had one of these guys trying to sell me a course, for pc web development. You know its a scam by, the salesmen guy with the binder is the first red flag. Then he tells you how much better your life will be, how they can guarantee a job. Little tricks like imagine what it would be like…
Guys, you forget that as freelance... 3D is not only "game art". Low poly normal mapped models are just a % of all the 3D work we do. I use modo 302, and modo does not work with smoothing groups. I need to use Max, and select the uv chunks i previously mapped in modo if needed. what a way of throwing shit to a free 3d app…
Hey guys, there is a bug with skew/offset map painting that we're looking into right now and will try to get a patch out to fix ASAP. Thank you for reporting this. @Geosmith AA has not been applied to ID maps so I'm curious to see what result you're getting, can you post an image? AA for these types of maps is on the to-do…