Every mesh gets triangulated in engine at the end. Identify the use case, if its a nanite mesh then decimated mesh is absolutely fine given it is within acceptable tri budget and tri distribution and has proper uv. For non nanite workflow, yes you will still have to optimize the geometry properly to be acceptable however…
Hey everyone, thought this might interest you. A recent video released by Firefly Studios, in which their 3D and 2D artists talk about their art and how it affects the player. The Art of MetaMorph (2D and 3D Art)
2D texture artist (cars and tracks) SimBin Development Team AB is looking for a talented and experienced off-site 2D Artist for one of our upcoming PC productions. SimBin specializes in realistic racing games, like our highly critically acclaimed title GTR (www.gtr-game.com) and our latest project, GT-Legends…
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
Hey guys. I'm a 2D artist and have done some handpainted textures (that the 3D modeller unwrapped for me) and played with Sculptris and Sketchup a bit in my spare time. I'v heard smaller studios like it if you can show 2D and 3D skills but unless I can unwrap things and and make low-poly stuff I'm pretty useless, I'm defo…
Hello! I am freelance 2d artist,animator and sometimes musician. Here are some games that I was working on. [ame] https://www.youtube.com/watch?v=AFPPrX2vcgI[/ame] - art/animation/music [ame]http://www.youtube.com/watch?v=ijT1JC32ODI[/ame] - art/animation/music [ame] http://www.youtube.com/watch?v=n-t_lbj-5IU[/ame] -…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
I have been busy with modeling and art these days. My 2D sketchbook is a combination of my 3D studies and my ongoing 2D value/color/texture studies. I love seeing these little bursts of work add up to a fascinating tapestry of mixed interest on my Instagram. What's been keeping me so busy in the 3D world? Yikes, well,…
I'm kinda going back and forth with the concept, but here's the very latest version: TBH, the reason it took this much time is because I experimented too much with the theme. After getting stuck with the background, I tried several ideas, including a candy store where Zoe had just tried to "taste" some of the candies. But…
I'd recommend trying out every art style and make those various styles with interest, not just for the sake of having to show. The best part about this (even if your own ego says "I don't like these types of games, or these kinds of styles of art" you will be surprised by what you might find out about such art styles that…