Hey Cryrid, thanks for responding. Could you explain how zapplink and projection master work together? I've used zapplink before but am not sure what you mean about combining zapplink with projection master. They both do texture work... doesn't zapplink use projections anyway? Maybe that's it and I'm just over analyzing…
Thanks for the link @Eric Chadwick I'll check it out in a minute. I think you're right about the shadows. I checked out some mobile games, and even Asphalt for example appears to have just lightmaps with a fake shadow raycast into the floor. I'm somewhat surprised though. On my mobile game I have fairly complex scenes with…
Yeah, for each unique static mesh you will typically need to make two sets of UVs. The first set of UVs will be optimized for your texture maps by various means such as tiling, stacking, mirroring, etc... in order to maximize texture resolution which makes them unsuitable for lightmaps. The second set of UVs will be made…
look for the post on how they do the snow in unhcarted 2. its basically a similar idea, and you are saving on budget lemme explain. so yeah you have one large scale nrm map. maybe its a 1024 or 2048. well your tiling textures can be as small as 128 if you want, as the combo of both maps on top of each other will give every…
I really like the boxing arena, you put a great amount of detail outside, the sunset is a really nice touch. It would be nice to know a little more background behind the scenes. Suggestions: - Instead of a plain dirt tile texture, switch it out for one that has more greenery, grass and small plants painted on it. It might…
Been working on improving and expanding a signed distance field texture generator, originally by Jasper Bekkers, to whom all credit for the heavy lifting goes. Unreal and Source (and probably Unity with minimal effort) have support for these types of images, but I've not found many/any tools to render them correctly.…
It doesn't blur the foreground anymore, just gives it sort of a surreal effect, like a pocket of clarity is just out of reach. It didn't seem to affect fps anymore than normal dof 1 way or the other when I turned it on, but then again I was in a relatively low demand set. I tried to see if I could cheat the edge effect by…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
i'll buy a new system this week too. i checked that link justin , looks nice but cant agree with some parts. -8800 gts is kinda overkill. actually it's a really bad time to buy a new vga , dx9 cards will be useless in a few months , dx10 cards are too expensive (8800 series) or has bad performance compared to last years…
Are there some "famous" or really good tutorials out there? I'm interested in both free and paid tutorials. Basically everything would be good, props, weapons, vehicles, plants and trees (I have no idea how to make them) even environments but since environments are "just" props put together I would save those kind of…