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Re: New Macbook Pro.
Reply by
ZacD
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Jun 2012
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General Discussion
http://macperformanceguide.com/blog/2012/20120611_4-MacBookPro-soldered-memory.html Sounds like you cannot upgrade the ram yourself.
3 results
Re: What's wrong with this scene?
Reply by
Adrian Pieroni
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Apr 2013
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Technical Talk
We upped the light map resolution for the cabins in UDK from the default 32 to 512 and it fixed the problem. Thank you.
Re: Darksiders II
Reply by
BlvdNights
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Sep 2012
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General Discussion
Ouch =/ http://www.gamesindustry.biz/articles/2012-09-07-darksiders-ii-sells-just-247-000-copies-in-us
5 results
Re: 2d/3d art thread (RJBonner)
Reply by
Rockley Bonner
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Apr 2013
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3D Art Showcase & Critiques
Low poly of the statues sword. ill try and get the guard himself and the rocks later. Onely, AO and normals 512
Re: Item is wrong scale when imported into dota (3ds max 2013 .FBX)
Reply by
mcfluff
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Sep 2013
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Dota 2
Didn't change anything, i've tried 2009, 2010, 2012 and 2013. All versions give me the wrong scale
Re: Toolbag 2 is on Steam! | Marmoset Toolbag 2 | News & Announcements
Reply by
Gheromo
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Dec 2013
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Marmoset
Bug: Exporting FBX 2013.3 from Maya 2012 with tangents and binormals checked causes mirrored geometry to have errors.
4 results
Re: Hero Forge (Android Game - WIP)
Reply by
anal_cove
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Jul 2013
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3D Art Showcase & Critiques
Heres a chainmail texture we've whipped together. Feel free to use it It works quite well for 256/512 maps
Re: Pizzapocalpyse UI
Reply by
Pola
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Dec 2011
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3D Art Showcase & Critiques
Thankyou, thats some great suggestions. I'll try to give it a shot with the next project at the start of 2012 depending on what it is.
Re: WIP Hand Painted Texturing...Crits please
Reply by
mayagamer
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May 2011
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3D Art Showcase & Critiques
attempted to make it tileable, texture is a 512 and i quickly tiled it on a 1024 to give you guys an example and the tiled version
Re: UDK Questions..
Reply by
Money
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Mar 2012
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Technical Talk
On clothing simulation in UDK you have more in this vid. NVIDIA GDC 2012: Tech Demo Walkthrough (Cam) - YouTube
2 results
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