When selecting vertex mode in a object it is showing too many vertices in 3ds max. I mean, from the back of the object. Those points are not isolated vertex by the way. Well, it something like this. Any clues? Thx in advance!
Hi everyone, A quick question -Can I show fps in the main viewport or anywhere (not in game mode). -Also, is there a way I can slow the speed of the camera even lesser than the default minimum value, its so hard when I try to zoom on small props.
Yeah, I've got a super-slow torrent download going now... what the hell they can't have a real server with decent download speeds for us slobs that paid $80 months ago? :P I'm finally getting something like 150k, but earlier it was hanging around 50k :/
I don't see how that makes it not fair. that's like saying that it is unfair to show a high poly-mesh in-game because it may have to many triangles to be a realistic expectation of a real time model and it slows a viewer engine down to 5/6 fps. its not unfair, just different .
if you cant get it to work try this link http://files.filefront.com/Street+Fighter+IV+1up+Show+Exclusive+WM/;9341072;/fileinfo.html looks pretty cool to me.. 60fps of fast street fighter action.. not slow motion tekken turtle fighting.. i think i will like it.
Thanks for the feedback guys. Here is an update on the back slot and main sculpt. Still working on the weapon looks. Not confident on where to go with it so I may post the sculpt up here later for some harsh crits. In the low poly i'll adjust the snowshoe to be more realistically hanging from the backpack. I found the…
Good start, Glad to see the scale was corrected. I would think about seeing if you can get some muscle definition into the legs. I know its just a base mesh but they do seem very low poly in that area at the moment and it might help you during your sculpt to have a bit of an understanding of where muscle lines are going to…
You've got some nice low poly work on there. As far as your two questions, I'd recommend a WIP section because it shows that you are pro active at continuing to create content. It can also give viewers an idea of your work flow. On a side note, its clear you can model efficiently, but unless your target is cell phone game…
Hey guys, maybe somebody can help me. I'm playing with UDK Cascade and did some FX. They show up in the cascade window, where i can work on them and move like I want. But as I throw them into the level, they are not there not in Game mode not if I play it. I've also rebuilt lightning. Thank you!