1st image: The entrance to the temple is almost purely back (it is too dark), there should be some bounce light similar to this: If it is going to be that bright out, the inside of the temple should be much darker. 2nd image: - the grass is too noisy (too small of details) - the tree texture is too blurry. Find a middle…
You are amazingly talented! If you are job hunting, I would definitely put your art right up front, so that there is no clicking to get to it. Right now your site doesn't read like a portfolio to me. Also your about me is very long, and some people might not bother reading it, where if it was shorter they would. Your…
This is a cool scene, I like the mood of it. Here are my ideas on how to improve the lighting: I think you could get rid of the directional light, or it's shadows. The directional light is casting really weird unnatural-looking shadows on the buildings, but with this kind of overcast sky, the sunlight should be completely…
I believe the lighting in the original does make some sense despite it being pretty blobby. It was baked, bounce light after all! The lighting in the original works because the interior isn't directly illuminated by the sun, so it's dark enough that the lantern and screens produce the most dominant illumination. The very…
Divine Antares (Team members: only me :) ) This is the main dwelling of the king of Antares star system. But king can be a misleading term, as in Antarian society there is no such thing as absolute political authority. More proper term would be highest spiritual and cultural advisor or guru if you want. Such a person is…
No it'll be fine. The barrel is designed for you to hit people with, punch away. Once the weapon is in shotgun mode you can maneuver it around like a normal firearm. The sight is an EO holographic sight, not a scope. The only reason I'm pointing this out is because its not suppose to go right up to your eye, it needs to…
Looking good, a few things that jumps out for me: - The glass on the hover cart looks overly bright and smashed up, is there no cubemap reflection on it? Should be more subtle. - The garbage bags in the middle of the road seem out of place. - You have an arrow pointing in one direction yet the cart is heading the other…
Looking cool so far! How close are you planning on sticking to the concept? The light direction in the concept pools light dead centre of the image, creating really bright contrasting tones to the top and bottom of the picture. Your light is a little off in terms of angle and this is pulling a lot more focus to the bottom…
Can't figure out how to fix this, I tried making the wall thicker but didn't work. Playing with shadow bias can fix the leak but then the light falloff looks awful. Having backface on all of the objects on the top part also doesn't work.
thx to all [ QUOTE ] My main crits: The pose and camera angle are making her right arm (on our left when looking at the image) seem tiny and not attached at all, I'd maybe try to find a more natural looking pose or camera angle for that. [/ QUOTE ] I really like the pose, but I woke up this mornig and hated the camera…