I am starting to think that building the gemoetry for folds in max is more controllable. Might take a little longer, but seems less hassle in the long run. BTW another technique in zbrush to to inflate the detail around a mask from a texture map. works quite well
I'm really puzzled by this, it's not necessarily a scripting question, but it's a problem that prevents a script from working on multiple installs. Problem: the material editor window width seems to differ randomly (probably not, but seems so) between different max installs on different computers. Some computers will have…
I went and read Rorshach's post, and found that arshlevon nailed it... the graphics card has nothing to do with how 3ds Max generates normal maps. The card however does matter when rendering them in realtime (in a Max viewport, in a game, in a previewing tool, etc.). ATI cards expect the green channel to point the normal…
This has been bothering me for quite a while now. Every now and then I get edges that come completely detached from one of their verts and either shoot for another vert or the world origin. This has a habit of corrupting the entire scene. But when I try to remove the edge, Max will probably crash. If I try to delete the…
long story short. Need to staple a biped's left hand onto the foreend of a pump action shotgun, that is linked to the biped's right hand. I remember people laughing at me about not being able to do that back in 1999 with Max 3, by missing the anchor button, and since I have used it. now at the new job I use Max 8, and the…
A Google search for "3ds Max 2016 skyportal material" shows this document, where it shows a map slot for the skyportal. Is that what you're looking for?
I don't have the same issues that I once had. It used to be as bad as you have it but that was 2-3 years ago and since then I've upgrade desktops at work and at home, I'm running 64bit win7 and there have been several updates to max. It seems like the buggiest it ever got was on 32bit XP with low ram 4mb and 3dsmax2010, it…
I'm working on a quite basic seating bench in 3ds Max. I have created a high poly with some subdivision and floating surface details, similar to the cg-tuts http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creation-day-1-the-high-poly-model/ tutorial process. I have now exploded the high and low…