Hey guys! So I'm not a regular poster on here. I don't tend to share a lot of my work, but this is a new attempt to start getting some feedback and put my work out there! So over Easter I wanted to challenge myself to build an environment in 1 week (Monday-Sunday). I finished this scene last week (Easter Sunday actually!)…
A lot of you have mentioned that you really like the HLSL shaders that I've written and that you use them frequently in 3ds Max to view your models with normal maps applied, etc. I'm glad that my work has been helpful! Learning HLSL has really opened up a whole new world for me in terms of being able to control exactly how…
I've been working with Stage3D (Molehill is the old code-name) since the first pre-beta release, and my next project is being built with it (2D game using the speed of 3D hardware acceleration). Stage3D is part of Flash Player 11 which is currently in public beta. There's no integration that needs to be done aside from an…
@kio - Sorry I've not been more clear on that, or maybe I understood something wrong. Could be I set up my bakes in a weird way and it doesn't make sense. I'll try to explain it better. I thought by assembling, Neox meant that the baked maps will be merged together, like you can do with the Multi Map Exporter script in…
Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…
Hey thanks for the comment, much appreciated! It was my first time messing around in xgen and I didn't know the types of hair textures to make. I think I have a slightly better understanding after this project and will try messing around with that next time! Hope to see one of your projects soon, I think you could learn a…
Hi BIGTIMEMASTER, Thanks for the reply. I'm with you 100% on learning the basics. The only catch is the software I'm using (Oculus Medium) is so intuitive that I've already made the models. I'm hoping to show them in a 'virtual gallery' type thing in a month, so my main priority at this point is learning how to fix mesh /…
I wouldn't mind not having a gun and being an axe-murderer if they didn't spawn as fast as i killed them. The problem was that in order to clear an area to loot I had to stand right in the spawn - if it's a small area you can't kill them faster than they reappear with that damn axe and before you know it there's six dead…
Your model and bake are awesome, however the textures need some work. There's no definition between the different types of polymers and metals and it's actually kind of challenging to find where one material ends and another begins. Let's say for hypothetical reasons this: was your reference. Notice how the magazine does…
Hey thanks a lot disanski! Definitely gonna check out those places :) Good to hear that it's easy to get around there, I really hope to squeeze in as much sight seeing and food eating as possible. This might be a weird question, but would anyone happen to know of any hat shops in the area? A good friend of mine requested…