I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…
You can also bake OpenGL in SP so you don't need to flip Y. You can bake multiple texture sets in SP based on MatID. Just import all 4 meshes as a single .fbx making sure you have assigned 4 unique mats when exporting from your 3d package. What a weird setup in CryE? Glad you sorted it.
Tiles. WOW, that actually worked. FINALLY after years of trying to get this to work I can use a new version of Blender I'm going to cry haha. Thank you so much!!
https://plus.google.com/hangouts/_/404a196fad3386e4e4188637db17b5fe684f13df# Watch me flail and cry trying to figure out how to make cartoon looking hair versus sculptural.