You can have a look at this video https://youtu.be/LVgmBfj8Ivs switch to « Last Clone » instead of First clone and use a « Scène Helper » as Last Clone. Once you move the « Scene Helper » object will re appear
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
Hello Waywo. I am working in a huge scele scene and I realised that the maximum value for DBevel offset is 4, even if I manually try to set a higher value. Should be possible to increise this limitation in the future?
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
This is not currently possible. However, we do want to add scene merging at some point. If you're trying to create a lighting template for new scenes, what you can do is set up a blank scene (no meshes or materials), with your lighting, and go to Edit - Templates -> Set Template Scene. These will use the scene setup you've…
@Callesw Hola! Nice to see you too :) The scene kinda expanded yesterday. So i'm going to do another update with the UDK level later today. I don't think there will be any "hero prop" as such. But there will be more content to set the mood of the scene. @Caelan Hi, thank you for the critique! :D I hope that i can take the…
It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…
it won't work on bsp brushes unless they are round which i assume they aren't as it's bsp i guess modelled outlines would drop too, so you need to "blur" your image/zbuffer a gaussian blur is basicly nothing more then moving your screentexture (alpha is zbuffer) into every direction by X Units (0.001 will do) and giving…
I agree with this is Victoria above. scene is too noisy, and has an undefined focal point. - there are no shapes helping to draw your eye to the focal point - no contrast in lighting or contrast in colour/etc that help push you to the focal point - there is foliage everywhere and no variation or breakup. In an image like…