Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
You can have a look at this video https://youtu.be/LVgmBfj8Ivs switch to « Last Clone » instead of First clone and use a « Scène Helper » as Last Clone. Once you move the « Scene Helper » object will re appear
Hello Waywo. I am working in a huge scele scene and I realised that the maximum value for DBevel offset is 4, even if I manually try to set a higher value. Should be possible to increise this limitation in the future?
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
Well I took PixelPatron's advice and started a bit smaller, working on making the props for the scene look as good as I possibly can. As the style is a bit simple and doesn't lend it self to small details this is pretty easy. I've started on a Power Box and I've continued work on the Dumpster. I'll also include an update I…
Finally found an image that I was looking for earlier and that I wanted to share here : a very cool character design and render by Pascal Blanché. This is from 2002, and was done with much less resources than what we have access to today especially in terms of rendering speed and power. Yet the artist managed to make it…
This is not currently possible. However, we do want to add scene merging at some point. If you're trying to create a lighting template for new scenes, what you can do is set up a blank scene (no meshes or materials), with your lighting, and go to Edit - Templates -> Set Template Scene. These will use the scene setup you've…
@Callesw Hola! Nice to see you too :) The scene kinda expanded yesterday. So i'm going to do another update with the UDK level later today. I don't think there will be any "hero prop" as such. But there will be more content to set the mood of the scene. @Caelan Hi, thank you for the critique! :D I hope that i can take the…
Hello, Let's take a closer look! Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly…
it won't work on bsp brushes unless they are round which i assume they aren't as it's bsp i guess modelled outlines would drop too, so you need to "blur" your image/zbuffer a gaussian blur is basicly nothing more then moving your screentexture (alpha is zbuffer) into every direction by X Units (0.001 will do) and giving…