Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
The first thing I noticed was that you're missing a pair of legs. Insect animation is generally straight forward - move two legs on one side and one leg on the other, then switch, always keeping 3 legs on the ground at all times. Spiders are much more complex, and interesting, generally using the front pair to probe and…
I'm using the 3D Motive Bipedal rigging tutorial. I did a rough skinning pass on the left side of the model, but when I switched from FK to IK on the leg, the foot joint twists. Posing the IK leg deforms the model badly and the knee doesn't follow the pole vector like it should. I followed the tutorial step by step and…
So, I've been working on extending out the legs out as recommended by JadeEyePanda. I spent quite a bit of time (probably too much) analyzing how Moto would walk/run, including watching a gif I found of Moto's run cycle, looking up how Sheegoths move since they are a similarly structured Metroid enemy, and looking for real…
Merge everything. Append the new merged subtool back into your tool. Fill it with a different material. For instance, use a skin material and give the muscles the red clay material. Dynamesh the merged subtool. Smooth it out with the deformation slider a bit. Inflate it so it just covers the other subtools. Start…
Nice updates dude! I actually bodybuild myself so I just notice lots of stuff other people might miss. Here's what I mean, a bodybuilder with developed legs will have that area between his legs touching if his knees are pointed outward like you have them. This is because the development of the hamstrings in the back come…
So haven't quite finished my initial dynamesh concept yet, not sure why I like this one so much but with this one it has a slight resemblence of the old prince (mostly in the hair). The idea is to have him be able to be both 2 legged and 4 legged with giant hands / claws able to scale mountains if need be. In the original…
Hi, Thank you for taking the time to reply. What I have: I'm using the AVoxelizer.maxtool from the Max Creation Graph (MCG) Sample Pack 1 (I have attached the mcg package). I've written a MAXscript that does all sorts of things with this: exporting obj and parsing different files - all through it's own UI. As I am…
For which Engine - XNA and M3G Application Current Polycount - Max Polycount - 10.000 for XNA, 1000 for M3G Texture Size - 1024 or 2048 for XNA and 512 for M3G Description of background information on piece - Realtime Character for my diploma thesis Where are you looking to receive criticism - Especially Modelling and…