few more :) . Both professional and personal work, thanks for looking. Work i did for the Spongebob Surf and Skate Roadtrip game on kinect xbox 360. I was responsible for taking an existing ps2 mesh and uprezzing him for the xbox 360 alongside unwrapping the uv's efficiently. I had to pay close attention to topology that…
Been playing it on 360, 8ish hours in or so. The first part was rather slow, but really enjoying it now. Thankfully my wife and I just bought a new LED right before it came out, 120hz frame interpolation for the win. :)
Hi sharky look on this thread - http://www.polycount.com/forum/showthread.php?t=99872 - we were talking about VFX; And as I mentioned Ryan Smith - https://vimeo.com/36687699 - is impressive amazing ! :)
Does this mean learning Fusion 360 will become a must for concept artists? EDIT: I am watching the video straight from Youtube. Modeling alone really consumes the life out of you. I was emotionally lost when I heard about the CAD artists at Boston Dynamics...
i'm really bad at animations :'( :D my first attempt to make a swim route for a fish resulting the fish doing a drift on the end, like need for speed the second attempt i was able to make a full route, but the rotation points looked awful and the fish just look like it was sliding on a mine cart. lets keep trying, sometime…
I'm going to gave it one last try, it's going to be slightly aggressive because that's why everyone is trying to tell you. You sucks at designing. You don't have what's needed to do a great piece by yourself. THAT'S FINE, it's not a requirement, you have concept artist and game design for that. Now put your pants and…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…