Well, I'm supposed to model, texture and animate a book within the following animation range: Open from cover to first page Open from cover to center page Flip from first page to center page Flip from center page to last page Close book from last page There's a styleguide of what look needs to be achieved:…
Job Posting: https://atomswitch.dev/jobs-environment-art/ Atom Switch, Inc. is hiring for a Senior Environment Artist position for our debut title: INFESTSTATION. Do derelict sci-fi spaces excite you? Does the mention of grates, cables, paneling and hard surface design elicit an instinctual need to reach for a motion…
Hi Omar! I've got a fair amount of feedback for you which hopefully will be helpful. I'm certainly not a professional so I can't provide a real expert opinion but I have studied quite a bit and I can share my thoughts on a peer-review level. I'm not sure where in the process you are on this scene so I'm just going to list…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
That might be more true for designers who specialize in game play mechanics? Environment artists, character artists and animators don't always need to play the games to get a sense of the art direction, the technical limitations or how the characters move. You can extract a lot of info from screenshots and game play…
(4/1/21) Just a quick update. Since I am still very much in the blockout phase and want to really get a strong foundation before I go and start making assets for real, I decided to go back to the drawing board and redesign my storefront. The original one was modeled after the gas station storefronts in the urban areas of…
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
First thing I notice when I open up the site is how tiny the thumbnails are for your different sections. This opening page is the first thing that people will see, so you're gonna want to do everything you can to interest people in clicking on those sections. The fact that I even have to search for a second to see find…
Yes I could fill up a whole DVD about vegetation modeling but the vertex stuff was also new to me. :) Normally I decide what kind of tree I want to do, search references and take photos for leaves or extract textures from photos. I also decide on my poly budget (If I do a forest scene I dont go to crazy for each tree, if I…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…