The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
Thanks for actually taking my topic into consideration :smiley: . About you saying "selling some video games", thats actually a pretty good idea, I have a heap of spare games lying around, I should look into selling those. Secondly, could you elaborate on how you said "There are free or 5$ dollar ressources on gumroad far…
Basics: http://cg.tutsplus.com/series/an-intro-to-3ds-max-poly-modeling/ & http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-and-texture-a-water-tower-in-3ds-max-day-1/ A tutorial by Xoliul: http://cg.tutsplus.com/series/next-gen-video-game-hot-rod/ A tutorial by racer445:…
@Modeller this is a PBR workflow; creating highpoly meshes and baking to lowpoly. Tutorials, maybe like this one below (I haven't watched it) could get you on the right track, good luck https://www.youtube.com/watch?v=QbxtY4nHMuQ an overview https://www.youtube.com/watch?v=Ypm8PCILiDM…
Hopefully ill have time to do this challenge, need to try environment art at some point... Anyway the pipeline to UDK is relatively simple and theres a lot of tutorials that cover it, without searching i know eat3d have some awesome tutorials for UDK, one of the better ones has stuff about particles lighting materials etc.…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
At work we had a Digital Tutors subscription so I had a (short) chance to take a look at it. It has a huge library, but actually the overall quality didn't impress me. The substance painter tutorial wasn't even more informative than the free one Allegorithmic offers. Also from the look I think you can find a lot of that…
Pretty much all in the title. How many of you are texuring in Mudbox these days? I saw a quick demonstration on how "easy" it is; but there was little discussion of how much pre-planning there was. [ame] http://www.youtube.com/watch?v=B5wjt25h8wA[/ame] Would you paint on the Highpoly so you can go back and sculpt in some…
My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…