Hobbies ey? * Family * sculpting * collecting action figures, gentle giant statues and busts, sideshow collectibles, master replicas, etc * madden on the 360 among other games * looking for work * wrestling with my son * telling my wife how it is * sleeping on the couch
The way the Soft Selection rollout in the command panel breaks the layout was bothering me, so I wrote my first MaxScript. The part where it determines the falloff based on the size of the object was blatantly ripped from a script written by someone else, who I'd credit if I could remember who it was or find the script.…
Thanks for the great reply's. See my problem is that I was gonna apply to something like graphic design. I than found out that most of the college's i'm able to go to don't have programs in that. I have to go to California State University's because I get free tuition to all Cal state school. I have almost no skill in…
Thank you Mark. Your answers are very helpful. I have scaled back the scope. I have photoshop/max/and UDK units adjusted and snapping perfectly on the grid. I want to do the grey boxing first. I am building this game for occulus. I want to spend a lot of time just playing around with the level in the grey box state. I am…
Hello Polycount! i've been trying to fix this issue all day and i just cant for the life of me figure out what is wrong! So as the title states the normals on my object are all out of wack. In the first picture you will notice that 3Ds claims that my normals are sitting correctly, the brighter red. But when i render it out…
LOOKING FOR FREELANCE ANIMATOR/S SINSPIRE are looking for animators to join our team to help with our Gothic Horror Victorian Clocktower! We will provide a list of animations for you when you message, but we are happy to work around what you can and cannot do, just let us know! This would be an unpaid freelance…
If you are interested in both characters and environments, you could always incorporate the characters into an environment as statues. Kinda what I'm in the process of doing. Granted the low poly work will be different because they won't need to support deformation, but the sculpting will be quite similar.
relative transform should do what you're looking for (in the status line, by default set to absolute transform) e: scaling in world space that is if you're looking to scale in object space you could use the scale mel command to do that for you.
looks pretty cool, i would maybe throw an SSS shader on that little statue, since I'm assuming it's jade and a bit of SSS would help sell it. Unless you already have one on it, in which case maybe ramp it up.
This is what has been said on their official twitter: https://twitter.com/22Cans/status/378954011858440192 Two things are probably true though: the pr fallout made them reconsider the gemshop for the pc version AND: the mobile version will most likely have a gemshop.