Yea.. a good and quick way to break up the busyness i think would be to change some of the diffuse colors on some of the objects. Like make the guns a gun metal color, the hull or skeleton a different color and say all the pistons or moving joints another. This i think would help people see what is what and how it all…
On the polycount.com site you can find a lot of quake 3 resources... http://www.planetquake.com/polycount/resources/quake3/index.shtml I am not sure if you can do everything in Milkshape. I know that in 3ds max you can either use an existing animated skeleton or do the animations from scratch. Once you have a animated…
I'm a little on the fence with this trailer. The motorbike robots and lack of night fighting...i mean ALL terminator battles should take place at night! It was however pretty sweet to see the one woman from the the TV series be in the movie. I really dig the TV series and T1 and T2...T3 uhh...well. I'll definitely see it…
UT's anim blending is hard coded to recognize certain names, specifically those of a default biped. If you have renamed anything on your biped or its an odd shape you need to create a socket with the proper name for the anims to blend from. Specifically Bip01 Pelvis and Bip01 Spine. are the more important ones, if I…
Hi, thank you for the feedback ! A lot of informations to process there. I will analyse them with attention. I feel there are good thing to lead further in the comprehension of anatomy and volume. Thanks for the reminder for the lats/teres/serratus. It is true I struggle a little when I sculpt them. I sculpt an average…
I'm looking for someone to do a few things for the character below in. It's a small job, with potential for a few small jobs in the future too. Perfect for a hobbyist or student. This is the character: http://i.imgur.com/l8vkKJr.png He already has a skeleton and is weighted, just needs IK controls, and then a few (4-5)…
Trying to understand how rigging works in max i found these videos on the Autodesk channel. Link here. In the video "creating a skeleton - part 2" around 0:07:00 the narrator concludes that the copied leg from the original one, has the X and Z axes wrong. Maybe because the mirrot? I dont know. To fix this the Y axis (which…
I'm modeling a generic man to get better at modeling muscles and anatomy, as well as getting used to working with more polies. Please critique the hell out of my stuff, I am trying to work up a portfolio to show to Tiburon EA down in Orlando so I'm planning on modeling Superman (lame) and Lobo (da main man!) and maybe do…
Good Afternoon, A single model (3Ds Max *.max file, would be nice too keep it in this file format to keep the modifier stack) needs to be properly rigged and improved. It already has a skeleton, but there are some issues with the bones and weights. The Bone hierarchy is a bit messed up and the Bones need to be aligned…
I am currently learning how to make characters in my spare time hopefully for my archiz scenes in future if the need arises. I feel I should learn the basics first like anatomy. From my research, drawing characters all the time is vital so that u can create this on the fly without ever needing references. This is where…