Thanks for your posts guys. Sorry for the late response. @RC-1290 I saw that page before and tried to work with that but it gave me a crapton of trouble. After you suggested it again I took a better look and I finally solved it. I had to assign all the verts to a new array, then multiply the inverse of the matrix…
To be fair, we are part of a huge art movement. We're the first real generation of digital artists. Does that matter? No idea. I suspect we may be well known in the future, as a whole, for our work collectively being lost in some catastrophic tech way. Maybe we'd be the "lost generation of art". That would be interesting.…
Hi there, I was just looking through the polycount forums and came across your post. I work for Digitalshock Inc, and we would like to apply for this opportunity. We are an industry leader in 3D asset design, and have worked on many AAA quality titles. We can adequately and efficiently handle all of the requirements you…
Hey everyone, I'm about to graduate for highschool and I have a very strong desire to become a 3d modeler/texture artist/concept artist/environmental artist. I don't really know how I am going to become an artist, but I want to become one. I am also wondering if this is the sort of thing that can be self taught, as there…
Hey all! I recently decided to pivot my career in the direction of prop and environment art, instead of focusing exclusively on props. I found this concept by Maciej Kuciara that I absolutely loved. It seemed simple, approachable, and had room for me to put my own spin on things. I've never worked on an environment before,…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Well to be honest, I was procrastinating studying for a test by complaining about it here, however your posts have motivated me to start caring. I changed my mindset from "I don't give a shit about this" to "this is probably important!" and I was able to retain more information due to a more positive attitude. I was really…
It pains me to say this (Vive La Resistance!!) but it might be worth posting your vid tutes to FileFront.com or similar instead of self hosting them (I usually use PCGameMods but that's more of a game specific file host), might be the only way to cost effectively do it and not keep running out of bandwidth every month.
Even a solid 5 hours is enough, if it's well spent. I never had a job during college, and I had a huge shock at my very first job, where I had to create stuff for 8 hours straight (with lunch break, of course). It was mind-blowing, because I did more sketches and things in that first day than stuff I had in my portfolio…
sorry to post this again, i just wanted to show you guys him posed. i was organizing my files and i found the centibaby textures i had lost! i was stoked, so i made a quick rig for posing. good thing i was playing around with burning textures that day... c&c is welcome as per usual!