It's been a while since I've updated! Since the last time I posted, I worked on a low poly prop project called Matcha Dessert! Original concept by Nadia Kim. I also did an Art Spotlight on the project through Sketchfab, which details my process: https://blog.sketchfab.com/art-spotlight-matcha-dessert/ model I've been…
Generally you will need UVs in place before you begin texturing. There are some exceptions to this, such as if you have a polypainted model in ZBrush. You also probably don't want to use UV maps generated automatically by the software. It doesn't do a good job splitting edges or keeping pieces together that you may want…
Firith: Thanks man! Appreciate it :) I worked on the face more. Hope you think its better. Goeddy: Im not actually following any reference just freeballin it lol Its definitely border like scifi, which is what im fine with Stevston89 Hah hey man thank you for pointing it out! they really were totally screwed up lol So yeah…
For calling yourself a character artist, you don't have any finished characters, just a bunch of polypainted sculpts. You'll be a better and more hireable artist if you show you know how to take a character down to game-res and fully textured and presented in a game engine. My advice is to retopo these characters and…
breakdown: started with zspheres, sculpting pretty low poly then when the form was pretty good i did all the muscle groups and overall form. then once i was happy with that i retopologised him to fix the mesh flow from the zshperes mask/extracted for the shoes and straps and roughly sculpted them. i did the rings, screws,…
Not a problem! Textures are looking real nice! just fix that seam xD! As far as accuracy is concerned i like to paint on the base colours/rough textures in 3D coat/Mudbox onto the model to get everthing in the right places and then go into PS to do all the tricky details/image overlays. Some people like to do it that way,…
I have worked with ZBrush and Redshift before. To optimize your workflow. I recommend using the ZBrush UV Master plugin or the Auto UV Mapping feature to create effective UV layouts that can be easily textured in Redshift. You can also use the UV Map Exporter plugin to export UV layouts as OBJ files, which can then be…
Hello my friends! I want to show some of our works done for "Aralon Forge and Flame" and "Coldfire Keep" by Crescent Moon Games. Most of them are Sculpts with polypainting rendered in Zbrush. Team Artists Studio (Aralon Forge and Flame): Michał Jastrzębski - Character Artist Adam Kurzac - Support Artist Paweł Sadowski -…
Hi all, I'm currently into my second year of a Game Art course and am looking for some feedback on a piece I produced earlier in the year (about mid year I think it was). I'm looking for some outside perspective to help push the piece further. Anubis was sculpted in ZBrush, polypainted in ZBrush and retopologised in Maya.…
I figured I'd just go ahead and start a thread to combine my pieces. I've started just posting pieces in WAYWO, but I figure I should have a thread here in case people have feedback, which is harder to do in WAYWO. I'm going to post up a couple of pieces I've done recently. Here's a piece from the Darksiders Art Jam. I…