lagging behind a bit. here's the other pillar. Still needs some work, some indented areas and bundles of cables to add small centres of detail among the largely flat surfaced asset. Also need to finsh up a few details missing from pillar number 1, thne onto the throne itself. again, this is a mixture of the finished asset…
-INCOMING- WIP MONDAY! So I was able to do some work on the piece I think its coming along rather well So what did i do? I worked on the concrete slab and the main building in the back I have some issues with the concrete slab, need to clean up some uv seems (due to sloppy uv lay out on the concrete aka lazy) and I need…
Isn't vector map input + vector map multiplier in position group enough for what you want ? Just make a normal map from a noise with a gradient to flat 128,128,255 normal map color and input it to vector map input of shape splatter node. Flat 128,128,255 color would give you zero shift in shapes and noisy part would give…
Yeah, plus having long thing triangles can cause shading issues. The front and back of violins is bellowed out, it's not flat. However I understand at this stage it's a pain in the ass to make large changes so here's the geometry I put on the flat back parts of my violin. I went all out with internal parts before realising…
Your flat normal value tests are wrong. Normals are in 1,-1 range so the vector should be 0,0,1 to represent flat normals. Would you mind opening up the normal map texture inside unreal engine and showing a screenshot from it and from its settings? Its probably just some checkbox or compression setting needed to be set…
Finished all the bakes and threw her into Substance to start painting the skin. Here is my progress so far! I like work in steps so only the Albedo has been changed. The Roughness is flat and way to shiny and I am aware. heres the flat Albedo I am using this video from Magdalena Dadela which breaks down face painting in…
Only complaint I really have is that you have a cylindrical bomb strapped to a flat surface. Regardless of the straps, it can still pose a risk of falling off. In this pic, you can see that they're using a concave carrying platform, to nestle the bombs. Don't want those suckers dropping! :) Looks sharp though, nice work.…
Hello there! I am from Montreal and I looked at your environment and noticed that your map is flat. I believe that this street is going more upwards, towards the mountain of Mont Royal. If you do the same in your design, I think it will look more faithful to the real thing and also add a little more then just a regular…
Liking the design. Ditto about the flatness of the image - probably worth pushign the specular a little more. And I completely agree with Hazardous regarding your use of AO. I would use the AO bake as a mask for bringing in reds/pinks to pull in the underlying skin qualities. The sleeves on the tied jacket could do with…
Thanks for helping out! I'm still having problems though. Both normal maps have the basic compression (TC_Normal I think...) and I've multiplied the additive normal map I want to blend with a 1,1,0 color and added that to the base norm. The norm I'm blending is mostly flat with a few lines elevated. Even the flat parts…