DDuckworth: Thanks for the input. Yes that is a way the blades could work. But I have a way that my idea will work so you dont touch the blades. I'll do another quick anim for it tomorrow but its casting a fishing rod action. 1. press a release button and flick the weapon forward. 2. the blade shoots out of the hilt on the…
@SimonKl about lakes and ice surfaces reflecting the sky - that's a beautiful idea! especially to show all the hues of pink during winter. That could be really beautiful. i am glad you made some mentions about effects we might see on the character as well. something i hadn't thought of a lot, though my preference is always…
Well I wanted to do a FF IX based theme, Vivi the blackmage is going to be my guy I wish to animate, I have most my assets built and textured. But I'm not that great of a texture artist and want to learn how to texture it how the artist at blizzard did their game " WoW " its the look I think that would fit with this…
For my critique I think that if it's the 2nd most important building then it should be more intricate. Sure the satellite dish is huge but the rest of the building is an ultra basic square, maybe add on some smaller buildings to the sides of it with some connecting hallways with some smaller satellites on top, just make…
Hello everyone, For quite some time I've been just lurking around having a look at all the amazing talent and great artists that fill pages and pages of impressive content. I figured out that one can't stay in the shadow for too long right? So I'm starting a sketchbook here to try and fill with finished projects, wip and…
Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
Hi guys! I finally got the time to try an Artstation challenge; and got my hand into the props challenge.. https://www.artstation.com/contests/feudal-japan Since i can only spend some lunch time at work to get this one done, i chosed to focus on texturing (that i really enjoy these past few months) and went for a simple…
Hi all ! I worked on the PC/Mac/Linux title "Epistory - Typing Chronicles" for one year for the belgian videogames studio "Fishing Cactus". It's finally out, so I can't resist posting some art I did on this great "adventure typing game" project ! I made the art direction to be close to papercraft techniques, all the props…
Seems I am going to have to learn how to animate bipeds soon. Luckily these are low poly assets so there won't be TOO many verticies to wrestle with, but I suspect it is harder than the pros make it look. This said, I am trying to wrap my head around a certain pipeline or order of operations. We are working on an XNA game.…
We want to make a Fantasy Farming Game [BXG] [GXB] Memory Trees is a RPG Life and Farming simulation game . It will be quite big. we plan for there to be shops where you can buy tools and also numerous items used for harvesting, planting, fishing, etc. The game will also feature events that will help increase your…