ok here are a few things I noticed with the models and textures. -That handpainted texturetile... why was that done at 4096? you scaled it down to 512 so why not work at a resolution that is easier to work with? -The rock has massive texture in the visible area of it. Did you bake it? did you use crazybump? -The bridge…
Hey again. I ran into a little problem with your macro and would like to share my solution while I wait for World Machine to finally render my last modification to my terrain. It's in relation to Unity and splat maps. I found that using your shader I had a lot of trouble getting my splat maps to be sharp and accurate…
Hello members. I am a newb in this forum. I tried to search for this topic but it hasn't been discussed extensively. I wonder if anyone knows about any tutorials on how to make your own mipmaps for the .dds format. I want to make my own atlas texture, and I wanted to use my own mipmaps so that there will be less seam…
@dpaynter26: thanks! @Ignacio_G: Thanks! My high poly workflow is pretty standard. I modeled everything in 3ds max max and did bakes in 3ds max, too. I do plan on using nDo2, and maybe dDo whn it comes out, but for not i'm sticking to old fashioned poly modeling. Also, as you can notice, i have a some floating geo in my…
There's a fine line between smacking in the face with a design, like you would in a childs room and pulling it off tastefully in an adult setting. I admit when I read the title I thought, oh here come the cartoon propellers and plane tails sticking out of the wall... or maybe some kind of 1920's barn stormer/tinker…
good advice poopipe. what it is I am not confident enough with the whole process of making environments, so it's hard to add any narrative , just panic a bit and hoping I am doing it right. I did notice little things with the environments in just cause 3 where the rooves/roofs? are not quite straight edges, things that you…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
Hi guys, thanks for the feedbacks! Torch: As I work at Allegorithmic (and do some product design on SD too), my opinion is necessary biased. But I will try to answer your question in an objective way : ) Substance Designer is "natively" dedicated to texturing so once you know how to use it, it's really quicker than doing…
-Move your name and info from the top right to the top left. It will flow much better and whoever is looking at the site won't have to search for your name and info. -Get rid of that image background. No need for it and it doesn't tile very well. It will look much cleaner without it. -You might want to redo those buttons…