I found a couple results on triplanar projection in Mari, but nothing for Maya. I set up a triplanar projection material in Maya, which if you don't know, it constantly projects a (tiling) texture from all 3 axes and doesn't distort as you change geometry, which makes it incredibly useful for modelling around tiling…
Hey everyone! Working on another skin, this time I'm working with a long time workshopper and friend of mine, Sparkwire! Been easing him into doing more skins for the game, and this competition seemed like a good time to work together on something! He'll be doing the sculpting and baking of the skin, while I'll do the…
I know someone made a 'dragon bone weapons' mod a while ago but it was just retextures of orc weapons. I decided to design, model, texture, and import original weapons of my own. I did this with 2 goals in mind: 1 - to make Dragon Bone smithing worth spending the perk point and 2 - to make something that fits as seamlessly…
looks good but here's how you can improve it: 1. green - the mirroring is visible on all axes. im guessing that your mesh doesn't tile very well and you resorted to mirroring. modularity is good but it doesn't mean to do only meshes that repeat indefinitely. make a corner mesh or cover that mirroring with some decals/edge…
Not everybody can see whats wrong with their work. This is because when someone works on something, the person could be bias with his work or he has worked with the item long enough that he doesn't notice the mistakes anymore. How about this? Disregard the idea of voting on other people's crits. This system would be…
"Animesh, take a look at the work in my portfolio, as well as SgtNasty's. Neither of us have art jobs. You're work will need to be significantly better than ours to have a good chance of becoming a professional artist." I've looked at your posts and you both have some pretty amazing work. I have to disagree with this…
So I have a few thoughts. First is to just axe the sculpted alien and the stylize girl character. The alien could be worth creating a gamemesh out of but just as a sculpt, not worth leaving it in IMO. The stylized girl character just isn't high enough quality to keep at all. So that brings me to the old man and the wolf…
Ey Yo Taber! Just clicking on random folio threads, and now its you.. oh you *shakesfist* I think to start, your name and your title should be centered or justified. Right now I want to believe they are in the center of the page, but the images of your pieces are throwing me for some weird loop, like I don't know what is…
"I have to admit that I am confused by not just your critique but by other posts before yours about the issue of 'too many clicks to get to the art'. " if i have to click, wait for images to reload, scroll , then go back, click again its wasted time when you could have everything loaded. if you have way too many images,…
I think there's a lot of potential in this design. The weak components, in my opinion, are: -the horns; he already has a great mean face and the horns, how they're originating from the forehead and how slender they look kinda weakens the character's vibe; taking the character in a more feminine direction; you're suggesting…