Don't know if this is the right forum for this but this caused some confusion for me atleast. It is an error in the Helpfile that is the cause of confusion. Under the helpsection on the Characterize tab. The section about reference "Reference While you do not need a Reference object during the mapping process, this slot…
I'm not sure I would bother rigging it up. You could probably just place the pivots in the right places for the objects and animate them directly in the timeline. If you're still working on it and making changes you might want to animate dummy objects and then either link the objects to the dummies directly or skin the…
You can bake textures on a new uv channel of the same object in the RTT, you don't need 2 objects and a cage (except for transferring normal maps). So take your object, create a new uv layout on channel 2 for instance (or copy paste an unwrap modifier from the copy object, since you have 2 objects ?) Open RTT Under mapping…
Looks awesome! Is there a way this could be done without the whole Target thing? That part kind of feels like it's making the task of using this modifier more tedious for just modelling purpose. For example, could you just have two objects: A and B. Use the Script on Object A (which is the main object), and the have object…
If I understand you right, you could probably adjust the pivot points for each object (Hierarchy tab > affect pivot only) and animate the objects themselves. I personally would probably use dummy objects like point helpers and skin the objects to those so you can swap out the meshes a bit easier and transfer animations…
The image above says all. :) Places the pivot of the selected object/s in one of the red colored circle. For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s. Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
If it's a separate object, it has to make another drawcall, doesn't matter if you're using a shared texture atlas. Making all those separate objects have the same huge texture is just making that drawcall more expensive. Texture atlases are only useful for static objects that can be combined into one object, such as a…
In Max 2008 the UV edges take the colour of the object (the swatch next to the object name in the modify/create panel). It sounds like you might have your object colour set to the same as the background colour of the Edit UVWs window. Try changing your object colour to white or something. I am considering writing a script…
you need to lay out your uv's for each object in "multiple uv tiles". look at the bottom picture and text. http://download.autodesk.com/us/mudbox/help2010/files/WS1a9193826455f5ff4e421d7d11bf108001d-5967.htm if you want to paint on multiple objects that have the same material with each object having its own texture. setup…