The image above says all.
Places the pivot of the selected object/s in one of the red colored circle.
For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s.
Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be in the same place.
Shift+LMB - every object in group or selection set will be treated as a separate.
It's ace but I have this error at installation (Max 2010 32 bit)
I, Pivot Error!!!
Invalid selection.
I assume it's because my scene is empty/no selection, but it works nonetheless.
This message will pop up every time when you launch the script(hotkey,button,rc menu) and there is no selected object in the scene. It shows up after installation too because you scene was empty/no selection. Nothig to worry.
The script is updated to version 1.4.
Added: - 3 types of pivot points cage - world BBox, local BBox(idea by @TitusLVR) and dimension BBox.
- RexetXform and convert to Editable_Poly - idea by @tomastnt
- Shift+slecet another object will put the pivot of object to pivot of the selected objects
Replies
I, Pivot Error!!!
Invalid selection.
I assume it's because my scene is empty/no selection, but it works nonetheless.
Added: - 3 types of pivot points cage - world BBox, local BBox(idea by @TitusLVR ) and dimension BBox.
- RexetXform and convert to Editable_Poly - idea by @tomastnt
- Shift+slecet another object will put the pivot of object to pivot of the selected objects
[ame]