The thing with this plugin is that you can have your 8 millions vertices ZBrush tool and decimate it. You can't open such an obj in Meshlab, he'll crash.
Hi I wanted to ask if is possible , and in case how , to import two objs in mudbox and paint with stencil projection on both , but in order to have two separate textures for both , that will share the seams ... ???
just discovered that photoshop can import obj files and texture them, my problem is that default lighting is so ugly, i was wondering if is possible to have a 100% illuminated material? thanks
Ok, everything is together as one obj and meshgroup. Loggie. I don't quite understand what you are saying, that is a beveled edge, not a smoothing split.