MeintevdS - How did you fixed my image??.. I´m good with 3D but I get lost using forums, and web features. SirCalalot - This PDF is what I were talking about, when I refered to "Alex Vlachos paper".
No its not mine, NYX702 found it, and linked it, here and this is the screen of my facebook for proof. Now that I look at it again idk why I thought it was just the image linked to me, I just clicked it and downloaded it, in any case, I am not Inkertone.
What if you use the object-space normal map from Zbrush in 3ds Max? IDK how to set up such a map because I don't use Max for rendering much, but it could be worth a try to see if it's a baking problem or a viewport problem.
Indoors in my opinion is pretty much done, you could add some small details but Idk if this wouldn't "overflow" the scene. Anyways, amazing job o/ Just for curiosity, did you use substance designer or something like that for making the materials?
The screws seem a bit large for me, might be the Philips head part that is throwing me off, you would need such a large drill to screw them in haha. maybe add more and make them smaller? idk. Other than that it looks good.
Yea, unfortunately Im not rendering anything out... And since it seems to be getting worse the more textures I add, makes me think that its an issue with Maya being able to handle the whole scene while in Viewport... Idk... Thanks for the help though.. :)
thanks guys. here is the sculpt so far. its a block out of the major shapes. a new addition is the fins on the back which are going to be shark fins. and keep in mind the tongues will be rigged for an idle animation so they are sticking straight out to make that easier.
@Pior - I think gundam unicorn does something similar for their cg parts, it really does help a ton especially when put next to 2d animated stuff. www.youtube.com/watch?v=Qqm7BFDuClE lookin forward to seein more of that pdf translated! :)
I modeled an RK-95 for FDF while I was serving there, it was purely for rendering purposes though. Yours looks great! :) Only crit from me would be that the plastic looks a bit too bumpy and rough and could be a bit more matte but that's about it.
How about since Domwar is a game character competition we actually put it in an engine! You know, turn arounds, idle animations. A different sheet for particles. You know...characters for games, instead of characters for posters. Eh...my 2 cents.