http://www.gameinformer.com/b/news/archive/2011/07/13/report-zynga-tried-to-buy-popcap-for-more-money-than-ea.aspx Report: Zynga Tried To Buy PopCap For More Money Than EA if i PopCap , I would do the same.
Pissed me off when airbrush and paintbrush got consolidated into one tool, with flow settings controlling the airbrush characteristics. This destroyed the ability to quickly toggle between a hard edged brush (formerly B) and a soft edged airbrush (formerly J) with a single keystroke.
hhmm, i run "B" bevel almost in every operation i do, i always thought it was my fault. I know there's probably a few bevel script out there, can anyone try and fix this. Would be nice to have a bevel like in Maya.
I was considering doing something from Banjo-Kazooie once I had finished uni, I love the idea. I agree stick to hand painted as I don't think B-K will work in a realistic style. However it would be a good challenge.
I'm a little confused about something. When baking a mesh, Should I triangulate (Convert Editable mesh and make edges visible)the low poly first or does it really matter. This question refers to Max and Xnormal, just in case one is different than the other. Thanks for any help. -B
Hello, first a little back story on me as this is my first time posting. I am 16 years old (today was my b-day) and am currently living in Texas, I am aspiring to be a concept artist, and have not taken any schooling as of now. Anyways here's my dump:
hello, I have made material instances, but lots of time I need to jump to my material. You need to right click: -materials -Find instance in content browser would there be faster way? like the shortcut you have CTRL-SHIFT-B for find base material
Congrats to your baby on existing! Happy B-day :) And since you posted that pic up there, a special congrats go to Mr. Bean aka Rowan Atkinson for being such a damn good comedian. I love that lad and always watch him on New Years!
How do I allow a user to input their own bitmap into a SBSAR that I make? I'd like to make a normalize tool with Designer, which only normalizes RG and passes through B unchanged. Details here: Normalize (-1,1) in Designer ? I can't seem to figure out how to expose an input parameter for the graph which allows a bitmap.…
In case some people didn't know, Scaleform is a middleware that lets you use flash to make your UI. It's still funny to see that the default reaction to buyouts of any kind is "yay, now they'll combine A & B" 6 years on - Max and Maya have not merged.