I'm not Mr Physics Guy here, so forgive my complete ignorance. We're getting a lot of power for not much cost, right? If this sort of thing was developed and extrapolated to the Nth degree, could it have any potential for generating power? In a few years are we going to ditch the nuclear power plants and run the world on…
hahalol! then i'll be sure to avoid HD till i buy my own HDTV.... but yeah, now that i look, there are some nice 720p, HDMI in, LCD HDTVs at around $600 US... pretty good stuff! none multi-system or multi-vaoltage though [uh-oh]. oh, and wth is ATSC? never heard of it lol!
fucking awesome!! i saw this just recently.. last year grad's 4th row, second anim from the left The Baloon http://www.rsad.edu/portfolio/ca.php first one's also pretty cool, on the first row check it out also for those who may not know this retired polycounter.. animation master magarnigal http://mmellor.com/
Like the elf in the chair! Really makes me wish I didn't suck when it came to fleshing things out, and fleshing them out quickly. I also dig what you were doing with that quick environment on the 4th. Are you more comfortable with environments than you are characters? Don't see a lot of them here.
Yes, i got a good slap. Thanks for all the crits guys. Tonight i completely re-made ethe head using proper ref of a bulls skull , and still pushing it toward the original cyber demon look. Next im going to remodel the body and use a much higher poly mesh before entering zbrush.
Absolutely. Also i've been told that a single8 bit image cannot be compressed by the graphics card, so while your grayscale spec map is 1/2 the size of your rgb map, compressed that rgb map is 1/4th the size. Thus actually being MORE expensive to use grayscale spec on its own.
I like the revolver kind of loading system. It does looks a little unbalanced because of the handle imho. I would rotate the handle and resize it just a little. What i don`t like is how parts of the model (buttons, coolgrid) intersects the gun. Try to flatten the edges to the surface - it`s also easier to skin. hth
argh, it's getting hard to stay focused and go for speed, I've been spending too much time fiddling with this I'm going to focus on something I planned to do this Monday but I didn't get around to, creating speed models that will all go into a single scene. My goal for Monday the 27th is to have a complete alchemists lab
Hey guys, it's my first thread on here and i've been working on small low res game weapons the past few weeks on the side. I used the Xoliul Shader for all of the 3DS screen grabs. The concepts taken from warmachine or darksiders. If you could give me some opinions / critics that be very appreciated. July 1st - June 18th -…
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…