Xenobound: thanx, those are great tips, ive done what uve suggested and iv also dirtied him up a bit and sharpened the texture. Manic: al pass it along to showster and see what he does with it But al have a go at it too Valandar: I actually modeled the plane first then jus cut away at it to make the robot mode, maybe…
It's ugly, sure. But it's specifications more than make up for it. - 40 tons (M1 is 60) - Front armor is 40 INCHES thick, and is reactive to counteract kinetic and chemical warheads. Side armor is electromagnetic which also deters kinetic energy - 60mph over country terrain - 20% more fuel efficient than M1 - High velocity…
http://employeeissues.com/mandatory_overtime.htm Unfortunately what they are doing is perfectly legal. You have no protection against forced overtime. If you do not comply they have every right to take disciplinary action. I'm salaried, but I have an excellent deal with my firm. Everything over 80 hours per pay period is…
To get a nice detailed height channel in textures more megapixels is better . Just keep in mind that Steam version of Reality Capture allows no more than 24 mpix images now. It's only soft now that makes it easy really. So for more hires cameras you would have to pay full version subscriptions. As of 24mpix cameras I…
I kinda figured it was due to lack of loops, atleast in the case of the bottom of the slide and recoil comp. However I figured the weapon light would have enough at 60 something sides. I had achieved a damn near perfect look in blender using the bevel modifier and weighted normals but it didn't go over to zbrush, maybe…
Hello all! It has been a while since I last posted but now I started work on a very cool project again and want to share the progress. For our graduation movie we are creating a cyberpunk music video called "Neoshin" and attempt to create a (hopefully) photoreal digidouble as main character which I will be creating We held…
Arnold updates have to be downloaded separately unless there's an actual version update to Max, in which case AD usually bundles the latest stable release of MaxToA in it. As far as OP's question goes, there's usually no problems mixing either floaters or subdivision meshes with round edge workflows, Arnold's round edge…
I've already done my high-poly and was just going through and looking for areas to optimize on the low. The edges are marked hard and the uvs are split around the hole, so there isn't shading issues, bakes turn out clean. I was curious of the performance difference between tri-stripping and tri-fanning, and how relevant…
If you brute force the camera to have a far plane that is...very far away, you will create numerous problems. For example, shadowmaps will look very low res. I have used multiple cameras in the past, one for near objects with a close far plane (60 units or so) and another camera for farther away objects (say near plane at…
I love this program. Can't wait until I can scratch together the 60 bucks to get myself a copy. I do have one issue with it though. I made some normals with Ndo2, saved them as PSD files and I reopened them again today so I could make some heightmaps from them. However when I go to convert the normal to height map now Ndo2…