That map is using 50% of its texture at most. It's entirely possible to do a unique, straight unwrap with the same texel density without even changing the texture size. Attachment related.
The guys at Terathon (With the C4 engine) have dropped their price 50% in news of this. I feel for the developers who cannot sustain their games anymore. Hope they find a new (and better) home!
but does 50% of the population suffer from Triple Dick Abdomen Syndrome (TDAS)? i don't think so. i think it's offensive to TDAS and cluster-nipple sufferers everywhere.
www.emmaalvarez.com/2007/10/top-best-50-freeware-for-design-and.html Starts off with the usual suspects, then delivers so really good tools I've never heard about.
Something about your website makes Firefox use up 50% of my cpu and then crashes Firefox after a couple minutes. At least you aren't applying for a programmer position.
If you plan on rigging/posing/animating, then I would probably model those arms bent forward a bit. Make them 50% bent for better animating/posing later.
FINISHED GUYS!!! The last 50 hours were sure hard for us! Thanks to everyone who supported us and to everyone who keeps his fingers crossed now! :) :poly142:
model built and rendered in cinema 4D build time 50 hours ,render time 7 hours added some more detail to the face (took it into zbrush ) changed a few textures some post work done in photoshop thanks for looking and for any comments D
Made this skin for the Valve Skin contest hope I can reach top 50 at least ;) http://steamcommunity.com/sharedfiles/filedetails/?id=679115416 Probably not professional at all but Yolo. My inspiration but didn't copy from it, just sort of thought of it
hey im trying to find a good level sysytem to base of. my level cap is 50 and debating to use a skill tree system or point system for character skill improvement. if any one got a good idea or a place to start be greatly appreciated