Yes, I did. But it didn't work. Just recieving the same error message. When I run PSD 2017 I do not recieve this error. But Quixel still does not work.
Did you search the help? I searched "maya help shaders", found: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-93DF9662-E1EA-49E5-8A97-64C491030CD7
Unfortunately, the Colors script is unsupported as of February 2017. I don't know of any plans to continue with the tool. The best solution I have offhand is to use xNormal to create a color map.
I still have this issue even after uninstalling and reinstalling Maya 2017.. Does anyone have an idea of what may be causing this, or what I can do to get rid of it?
So I wrote a blog post as to why realistic graphics are important to games. Pick it apart and let me know what you think. https://elicitedresponse.wordpress.com/2017/04/12/games-and-graphics/
This prop is part of a project I'm working on called "Mansion". An old mansion level in the style of "Uncharted" environments. C&C are welcome ! :) https://www.artstation.com/hassensamaali/blog Blog : https://hassensamaali.wordpress.com/2017/04/27/manor-ruins/
I want to take the group on the left of the image, and duplicate it have it placed on the center of every face on the object on the right how can i do this? Im working in Maya 2017 and/or Modo 10 whichever one can do this easier
Hey guys, i started a series of guns to study hard surface assets and stuff. Blender + Quixel Suite: 1 4k map, 4018 tris Here is the first one, it's based on Benelli M4. Critics are more than welcome.
I tested Unity's de-lighting tool on a rock scan from a few weeks back, here are the resuts! model A bit about the process here: https://petemcnally.com/2017/07/26/afternoon-de-lighting/