bump cus I just had this problem. Here's my issue: 1. I want to paint Guy blue. So I fill color on layer 1 with blue on the the Guy. 2. I make layer 2. hit record, change color and try to add white lines on the blue. 3. Everything gets messed up. Any help would help.
Doors have a very thin frame around the window, roughly 1/2-1/3 the thickness of yours, and the window is usually taller. A slot for a mirror or a mirror. There's also a handle and often a bump strip too. Finally, note how most doors are slightly convex to continue the flowing lines of the car. I also found some reference…
if you want a darker, moodier, scene try turning down the indirect lighting scale. to do this: 1) select the lights you want to bounce less 2) go to the lightmass tab in the light tab 3) set the indirect lighting scale to be something less than 1 - 0.5 or 0.25 Don't know what's causing the light seam but it looks like it…
1) yes you still need uv's 2) yes quixel is an all in 1 alternative to the substance suites, though both have very different workflows 3) Both have similar features, though ZBrush is the industry standard 5) height mapping is also used in games, though mostly for things like terrain maps. Surface details are done with…
There are actually many more possible reasons for viewer clipping plane issues. -1. Check your clipping values on your camera (try a smaller number then 1) as mentioned above. -2. Check the SCALE of things. a. Scene scale (turn the reference on with the gear icon in the upper right corner) b. Object Scale (This one that…
[ QUOTE ] Forbes is running a neat little feature right now called "Why Gears of War Costs $60". It's a reasonable enough question, really -- and there's pie charts! What more could you want from the Internet? Getting the straight dope on game development costs is, of course, difficult. Gamers know that prices have gone up…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
Hello, I wanted to post a few requests on FB page but that's not the proper place so I thought I'd collect the feedback/requests and post them here. Bridge 1. Manually re-arrange the assets position in the library based on personal preference. Basically, putting assets of the same theme next to each other instead of seeing…
I was totally gonna buy [ame=http://www.amazon.co.uk/Deus-Ex-Human-Revolution-Limited/dp/B004XH7HFC/ref=sr_1_1?ie=UTF8&qid=1322316409&sr=8-1]Deus Ex HR[/ame], [ame=http://www.amazon.co.uk/THQ-Space-Marine-PC-DVD/dp/B0051NNSF0/ref=sr_1_2?s=videogames&ie=UTF8&qid=1322316549&sr=1-2]Space Marine[/ame] and…