Hello everyone, I'm starting a new project to bring in Unreal. I'm new in the 3D world and still don't know how low I can go with my triangles. I try different style for the same house to see what it give at the end. This one is the result I prefert, but is it too low or too high for a game. I have 6 000 tris in it. C&C…
This is a Sci-Fi style Tileable Corridor segment I have been working on. High poly was made in Maya 2009, I used XNormal to bake Normals and AO, and I am about to start texturing this badboy! Also the High poly is either a view port grab or just a small segment due to my computers lack of ability to render it :[ Comments…
http://toddhpage.com/drawadinosaurday/ A co-worker of mine started this 4 years ago and the tradition continues once a year. Anyone of any age or skill level can submit a drawing. Feel free to join in and be apart of the madness. Here are the drawings of the years in the past: 2009…
This is a really movie about the earth but it has amazing footage of the Earth. Very good reference and has a cool message. When you guys get home from work or if you have an hour to spare I recommend you check it out!!! http://www.home-2009.com/us/index.html Its like a kick ass RTS view of the earth....lol [ame]…
ditch the ssd, swap the psu for http://www.newegg.com/Product/Product.aspx?Item=N82E16817139005&cm_re=corsair_power_supply-_-17-139-005-_-Product i'd like to see what the case and other trinkets are, because they total around $250 if you went with win7 home retail, i'd go for the oem version personally, but you seem to…
36. Been making art since primary school and its always been my passion. Worked for a bank for a long stretch, but started working in 3D professionally around 2009. I've always wanted to make games, but I've ended up doing almost everything else, except games. Still working towards actually making real games.
Definitely looks more swingable! Man, do you do any thumbnails or sillhouettes of these concepts? For the characters and the weapons, with the wild/demonic style you're shooting for it may help you to loosely throw around a bunch of ideas instead of chiseling away at one concept that may or may not work.…
That happens because when a vertex that has NO weight painted on it automatically moves to the 000 of the world. To avoid that when painting low poly meshes (the 1 bone to 1 vertex influence) you can weight paint the desired vertex to be influenced by another joint. Maybe that helps. If you need more information I can do a…
You seriously just posted a picture of a cube and want feedback? Umm? Try something a bit harder? Work on your materials (textures). Do some tutorials. Another person. Member since 2009? What have you been doing? Are you in school? Trying to do 3d for a career? How long have you been doing it?
Works great on 3ds Max 2009 here. Just found some "secret" feature I guess that when we select the object and move the slider, viewport update in realtime! haha not sure it's a secret feature or what but if the object not selected the changes wont be in realtime , means after let go the slider then only viewport will…