Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
Cause your image is really flat and 8bit. it does only store data from 0-256 on one channel. Just do a test and paint a white and a black dot into your map. Thats the range it can store. A 32bit exr file can store negative and positive values. IT can store data into the millions. There is nothing wrong with your workflow.…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
Does morph targets store polypaint as well? Or just the bump surface? Edit: How did you do this? I can only store one subtools as a morph target and when choosing the other subtool the morph is no longer stored (i.e. its independent per level). Edit:Edit. Ok I see what you did and to answer my own question. No. It does not…
I'm with animatr, I do the "rent 6 movies at a time" thing and drop them all off the store on my commute home. Sometimes it's just nicer to go into the store and browse the movies. I returned a few late movies (the ones you get from the store do have due dates) but they didn't even charge me when I got new rentals, they…
I do not touch e-stores much but curious what are the "stipulations" on items within their grasp for this conglomerate? They free to use all items indefinitely? Even upon passing of users for any reasons they deem necessary, i see potential to create these e-stores for only one purpose creating a library to NOT pay anyone…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
A page from my little brother's Xbox magazine caught my attention, so I stole it. I own a couple of the tomb raider games, even the most recent. But I haven't installed it. I'm not too impressed with Core's decision to persistently advertise a gun slinging polygonal brainless barbie doll.…
I would really suggest looking through these two http://www.thegnomonworkshop.com/store/product/396/Character-Modeling-for-Production http://www.thegnomonworkshop.com/store/product/425/Character-Texturing-for-Production#.U3zWJ_ldV8E They're a bit old, but at the time they blew my mind about production. Though loads of…
enjoyed a great asshole physics run of the demo here on my work machine. played almost the entire thing using that rusty old stove range you come across while they're giving you tutorial tips, nearly managed not to fire any bullets. can't very well chuck the stove at the machine gunners very easily, though. so for…