Make sure you save your images for web. Your first two load pretty quick in lightbox, but not the others and it could be due to size and not lightbox. I still hate lightbox though. Take out the character because it's not helping you. also the 4th image has proportion issues with the objects. For example, that PS3 looks…
Outside of lecturing and brushing up on software I like to work on short term projects here are some examples, (thanks to the guys form Rewind for the UE4 stuff) 3D Printing (Example 1) VRX Experiences are good fun - (Example 2) 360 videos are also cool to work on - (Example 3) (Example 4). This year I am trying more of a…
I saw a Switch for the first time today. Was about to get off the bus and I did a double take at a guy playing it in the corner. It's smaller than I expected. Looked about the same size as the original PSP. With that in mind, I honestly wouldn't even compare it power wise to a modern console. It's probably closer to the…
Yeah, I saw plenty of them this morning. Personally, I think Nintendo created a stockpile this year and saved them for now. Walmart had a huge stack also, and I think they were still available later that evening. On the other hand, I saw plenty of 360s getting kicked/carried around. (the walmart here was out of carts this…
ok so i know this isnt what this topics about but i dont really want to spam the forum with another thread so please bear with me. ok so here goes iv been using swizzles ref pics iv been practicing modeling a head and doing it like snader said. so how am i doing?:) far right pic isabout 6k activepoints, far left is 386
I looked at the level im building right now and the Character art style and decided the gun was way to grungy for its own good so i did a complete 360 something youd see in R&C and the vibrancy from Bionic commando rearmed. What do you guys think of the change: BAAAM! SHOTGUN! Note:All previous work on this thread i will…
Thanks Harlequin for the help. I guess what I should ask next which will probably get a lot of different responses is, if I put these props in an environment with a bunch of similar props, and use that as my portfolio, could I get a job on a PS3/360/PC game? Will the props turn employers away because they are higher poly,…
This is a little 1950's office setup. Will be adding more props as I go along. Really not sure what I am going to use to render it all out. May got with UDK, Unity or even the Toolbag. Just have not thought that far ahead yet. This has mostly been practice in learning the in's and outs of Ddo. Right now the desk you are…
Hi all, quite new here but i've been browsing around for a while now :) Currently studying Game Art at college and loving it so far! Anyway, i've been asked to create a low poly 3D boat for a 2D based game. They needed it made in 3D so it could be rotated 360 directions in game and look smooth (not sure why they are using…
Hey Guys, thought I'd throw this one your way. I was brainstorming some concepts for an aerial urban transport vehicle and I starte running with one of my blockouts and came to this: The front wings rotate 360 forward and the engines inside them rotate independantly, what looks like rockets on the bottom was an attempt to…