Me and a friend used it recently when working on a level: Situation: 2 people are working in the same package (adding assets). Person 1 adds 2 assets and uploads it to dropbox. Person 2 in meanwhile added a asset of his own and uploads it 2minutes later -> the assets from person 1 will not be there, because that newer…
@perna, @Dataday I'm a 3D modeler myself and where I came from the word "pipeline" is used to describe flow of data from one software to another. I felt that this is not what the perna meant so I've asked a simple question. I'm taking you're questions/concerns seriously and will provide the feedback you're asking for in…
trying to scrape together free resources is one of the worst mindsets to have as a beginner and directly responsible for people learning at a super slow rate, or becoming frustrated. With the new trend of top tier industry artists putting out amazingly high quality art tutorials for what is equal to pennies on the dollar…
I find a lot of beginners have that mindset. You need to realize that most professionals time is probably valued at anywhere from 40-100 dollars an hour, usually more for 1 on 1 instruction. Not only that, but its literally a step by step how to, from somone who has worked on the exact project and workflow you said you are…
For my project, I am building a set of modular pipe pieces with different diameters. Currently all of the UVs are square-mapped from the 0-1 range so the pieces are perfectly tileable; however, depending on the thickness of the pipe, its UVs may be stretched too thin or too far on the V axis. I could scale the UV shell…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
Sure thing! Rewrite it for your own needs, i hope it helps others too! What it does is: - set all VISIBLE subtools to highest subdivision lvl - bake all layers per subtool - polypaint from polygroup -message out how many subtools affected p.s.: i decided that decimation must be done by hand per subtool...so i did not…
The stuff i have gotten from sony has been just crazy and cool and silly. tshirts a plenty of course. I got so many sony game shirts i could use them as my primary wardrobe for work easily. plenty of ball caps and such too. a couple stacks of games, every game my chunk of sony has published. a couple eq elf lady action…
Here are the last couple of film studies I did. I didn't mention before that I'm doing the rydan workshop concept art class. That's what most of these initial posts will probably be from. Wall-E - 1 hr Children of Men - 1 hr
To be honest: your screenshot doesn't tell me anything (and i also don't understand like it would in maya...). I even don't understand your workflow because any bevel modifier and subdivision modifier would not produce such a topology on a cube.. (different grid on main faces and smaller on side ???) I also do not see any…