select the verts, then select the viewport that they lie flat in. Then select "view align". Works great. You can also copy the coordinates from another vert, and paste it onto yours.
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
Change the hotkey for Q to "Select Object" that should disable that cycling through of the selection types. Same for Scale, change R to "Select and Scale" Customize > Customize User Interface... > Keyboard Tab
What software do you use? In modo you can select one edge, skip one, select the next, then just hit the up arrow and it will select every other edge in the ring.
-Have you double checked, whether a skincluster is actually applied to the mesh? -Is there an influence (joint) selected in the tool settings of the skinweighting tool for painting? -In the tool settings, is the Paint mode selected (and not the select mode) ?
Thats a bit more than just viewport navigation ;) Selection is probably the hardest part, since you probably want "interactive" selection where you select whatever is centered in the current camera.
I guess you have double checked the meshes in Maya before export by selecting one vert and activating select connected? Once the mesh is imported you can select one tool, activate auto groups, hide one group and then delete hidden. That should work.
Normally when I select choose selection -> vertex I see vertexes in blue, when I select some of them, they are red. But sometimes I cannot see any vertexes (in blue and red). why? How could I fix it?
Set the selection mode in the 3D viewport to Face Select. In the UV editor use the UV > Show / Hide Faces > Hide Unselected command to transfer UV island selections to the mesh in the 3D viewport.
ctrl+h only works at the object level. Select the faces you want to SEE and isolate them. Viewport menu: Show -> Isolate Selected -> View Selected Click again to unhide everything.